fixed combining branch
This commit is contained in:
@@ -97,6 +97,12 @@ public class PlayerMovement : MonoBehaviour
|
||||
CheckDirectionToFace(_moveInput.x > 0);
|
||||
#endregion
|
||||
|
||||
if (!IsJumping) {
|
||||
print("not jumping");
|
||||
} else {
|
||||
print("jumping, " + RB.velocity.y);
|
||||
}
|
||||
|
||||
#region COLLISION CHECKS
|
||||
if (!IsJumping)
|
||||
{
|
||||
@@ -119,12 +125,14 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
//Two checks needed for both left and right walls since whenever the play turns the wall checkPoints swap sides
|
||||
LastOnWallTime = Mathf.Max(LastOnWallLeftTime, LastOnWallRightTime);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region JUMP CHECKS
|
||||
if (IsJumping && RB.velocity.y < 0)
|
||||
if (IsJumping && RB.velocity.y <= 0)
|
||||
{
|
||||
IsJumping = false;
|
||||
print("isJumping " + IsJumping);
|
||||
|
||||
if (!IsWallJumping)
|
||||
_isJumpFalling = true;
|
||||
@@ -216,7 +224,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
SetGravityScale(Data.gravityScale);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
@@ -419,6 +426,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
}
|
||||
|
||||
public bool IsGrounded() {
|
||||
// print(Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
|
||||
return (Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
|
||||
}
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user