fixed combining branch
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		@@ -252,7 +252,9 @@ MonoBehaviour:
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  m_Name: 
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  m_EditorClassIdentifier: 
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  Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
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  _groundCheckSize: {x: 0.49, y: 0.93}
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  in_range: 0
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  enemy: {fileID: 0}
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  _groundCheckSize: {x: 0.49, y: 0.57}
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  _wallCheckSize: {x: 0.5, y: 1}
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  _groundLayer:
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    serializedVersion: 2
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@@ -357,11 +357,11 @@ PrefabInstance:
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      objectReference: {fileID: 0}
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    - target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
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      propertyPath: m_LocalPosition.x
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      value: -30.56
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      value: -14.54
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      objectReference: {fileID: 0}
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    - target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
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      propertyPath: m_LocalPosition.y
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      value: -10.5
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      value: -10.53
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      objectReference: {fileID: 0}
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    - target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
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      propertyPath: m_LocalPosition.z
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@@ -1365,7 +1365,7 @@ GameObject:
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  m_Icon: {fileID: 0}
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  m_NavMeshLayer: 0
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  m_StaticEditorFlags: 0
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  m_IsActive: 0
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  m_IsActive: 1
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--- !u!224 &724240633
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RectTransform:
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  m_ObjectHideFlags: 0
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@@ -2670,7 +2670,7 @@ GameObject:
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  m_Icon: {fileID: 0}
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  m_NavMeshLayer: 0
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  m_StaticEditorFlags: 0
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  m_IsActive: 0
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  m_IsActive: 1
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--- !u!224 &1385054184
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RectTransform:
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  m_ObjectHideFlags: 0
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@@ -97,6 +97,12 @@ public class PlayerMovement : MonoBehaviour
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            CheckDirectionToFace(_moveInput.x > 0);
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        #endregion
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        if (!IsJumping) {
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            print("not jumping");
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        } else {
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            print("jumping, " + RB.velocity.y);
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        }
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        #region COLLISION CHECKS
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        if (!IsJumping)
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        {
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@@ -119,12 +125,14 @@ public class PlayerMovement : MonoBehaviour
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            //Two checks needed for both left and right walls since whenever the play turns the wall checkPoints swap sides
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            LastOnWallTime = Mathf.Max(LastOnWallLeftTime, LastOnWallRightTime);
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        }
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        #endregion
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        #region JUMP CHECKS
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        if (IsJumping && RB.velocity.y < 0)
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        if (IsJumping && RB.velocity.y <= 0)
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        {
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            IsJumping = false;
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            print("isJumping " + IsJumping);
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            if (!IsWallJumping)
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                _isJumpFalling = true;
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@@ -216,7 +224,6 @@ public class PlayerMovement : MonoBehaviour
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            SetGravityScale(Data.gravityScale);
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        }
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        #endregion
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        }
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    }
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    private void FixedUpdate()
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@@ -419,6 +426,7 @@ public class PlayerMovement : MonoBehaviour
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    }
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    public bool IsGrounded() {
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        // print(Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
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        return (Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
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    }
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    #endregion
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