bugfixing
added canvas objects to all scenes (and event systems with them), game should be playable all the way through maybe!
This commit is contained in:
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8
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m_Father: {fileID: 0}
|
||||
m_RootOrder: 7
|
||||
m_RootOrder: 8
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2026489083
|
||||
MonoBehaviour:
|
||||
@ -19923,7 +20025,7 @@ PrefabInstance:
|
||||
m_Modifications:
|
||||
- target: {fileID: 1372861636612891500, guid: 27d82e68381cf504d8720398564e6f91, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 11
|
||||
value: 12
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1372861636612891500, guid: 27d82e68381cf504d8720398564e6f91, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
@ -20058,7 +20160,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8452658923215583967, guid: 94c7d43583a3b46c58e7d4e253eae896, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 10
|
||||
value: 11
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8452658923215583967, guid: 94c7d43583a3b46c58e7d4e253eae896, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1000,6 +1000,10 @@ PrefabInstance:
|
||||
propertyPath: m_Name
|
||||
value: DebugCanvas
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5492200001176623974, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
|
||||
propertyPath: m_TagString
|
||||
value: Untagged
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
@ -1074,6 +1078,10 @@ PrefabInstance:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 4111321198473826588, guid: d6205339b553a488587c95750260d944, type: 3}
|
||||
propertyPath: inDebugMode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5026779833035567294, guid: d6205339b553a488587c95750260d944, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 1
|
||||
|
@ -7,7 +7,7 @@ using TMPro;
|
||||
public class DebugSceneSwitcher : MonoBehaviour
|
||||
{
|
||||
|
||||
void Awake() {
|
||||
void Start() {
|
||||
if (!GameObject.Find("StateController").GetComponent<StateController>().inDebugMode) {
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ public class StateController : MonoBehaviour {
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
|
||||
if (inDebugMode) {
|
||||
debugCanvas = GameObject.FindGameObjectWithTag("DebugCanvas");
|
||||
debugCanvas = GameObject.Find("DebugCanvas");
|
||||
debugCanvas.SetActive(false);
|
||||
}
|
||||
}
|
||||
@ -45,6 +45,9 @@ public class StateController : MonoBehaviour {
|
||||
deathCanvas = GameObject.Find("DeathUICanvas");
|
||||
if (deathCanvas != null) {
|
||||
Button respawnButton = GameObject.Find("RespawnButton").GetComponent<Button>();
|
||||
if (respawnButton == null) {
|
||||
print("respawn button not found!");
|
||||
}
|
||||
respawnButton.onClick.AddListener(RespawnPlayer);
|
||||
deathCanvas.SetActive(false);
|
||||
}
|
||||
|
@ -8,12 +8,6 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 3a6d63e73801146eabdfc59d664c1659
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Transitions.unity
|
||||
guid: 18299039bf38c495ea94be3566f986c2
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/GrappleScene.unity
|
||||
guid: 448086d7e4e5643efb9aa6c436632072
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/OpeningMessage.unity
|
||||
guid: 0c3b68ae2632ade4fac33421e3ed25f5
|
||||
@ -23,6 +17,12 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/PerformanceisRuined.unity
|
||||
guid: 3bbad64576fbe204283f897f647f3d1c
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Transitions.unity
|
||||
guid: 18299039bf38c495ea94be3566f986c2
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/GrappleScene.unity
|
||||
guid: 448086d7e4e5643efb9aa6c436632072
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ClarinetScene.unity
|
||||
guid: 92afc354c694b744eaf9279e7a8d5c29
|
||||
|
@ -19,6 +19,7 @@ TagManager:
|
||||
- Door
|
||||
- Trumpet
|
||||
- DEBUG
|
||||
- ProjectileEnemy
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
Loading…
Reference in New Issue
Block a user