Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
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										7
									
								
								Assets/Scenes/TransitionToCymbal.unity.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Assets/Scenes/TransitionToCymbal.unity.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
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@@ -6,6 +6,8 @@ using TMPro;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
public class DebugSceneSwitcher : MonoBehaviour
 | 
					public class DebugSceneSwitcher : MonoBehaviour
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
					    public bool showDropdown;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Awake()
 | 
					    void Awake()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        // Keep the object around when we switch scenes
 | 
					        // Keep the object around when we switch scenes
 | 
				
			||||||
@@ -16,16 +18,20 @@ public class DebugSceneSwitcher : MonoBehaviour
 | 
				
			|||||||
    void CreateDropdownOptions()
 | 
					    void CreateDropdownOptions()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
 | 
					        TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
 | 
				
			||||||
        if (sceneDropdown.options.Count == 0)
 | 
					        if (showDropdown) {
 | 
				
			||||||
        {
 | 
					            if (sceneDropdown.options.Count == 0)
 | 
				
			||||||
            List<string> sceneNames = new List<string>();
 | 
					 | 
				
			||||||
            for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
 | 
					 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
 | 
					                List<string> sceneNames = new List<string>();
 | 
				
			||||||
                print(newName);
 | 
					                for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
 | 
				
			||||||
                sceneNames.Add(newName);
 | 
					                {
 | 
				
			||||||
 | 
					                    string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
 | 
				
			||||||
 | 
					                    print(newName);
 | 
				
			||||||
 | 
					                    sceneNames.Add(newName);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                sceneDropdown.AddOptions(sceneNames);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            sceneDropdown.AddOptions(sceneNames);
 | 
					        } else {
 | 
				
			||||||
 | 
					            sceneDropdown.gameObject.SetActive(false);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -35,4 +41,9 @@ public class DebugSceneSwitcher : MonoBehaviour
 | 
				
			|||||||
        SceneController.Instance.LoadChosenScene(index);
 | 
					        SceneController.Instance.LoadChosenScene(index);
 | 
				
			||||||
        this.gameObject.SetActive(false);
 | 
					        this.gameObject.SetActive(false);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void ChangeSceneByName(string name) {
 | 
				
			||||||
 | 
					        SceneController.Instance.LoadSceneByName(name);
 | 
				
			||||||
 | 
					        this.gameObject.SetActive(false);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -50,4 +50,8 @@ public class SceneController : MonoBehaviour
 | 
				
			|||||||
        SceneManager.LoadScene(index);
 | 
					        SceneManager.LoadScene(index);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void LoadSceneByName(string name) {
 | 
				
			||||||
 | 
					        SceneManager.LoadScene(name);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -49,7 +49,9 @@ public class StateController : MonoBehaviour
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
        DontDestroyOnLoad(this.gameObject);
 | 
					        DontDestroyOnLoad(this.gameObject);
 | 
				
			||||||
        SceneManager.sceneLoaded += OnSceneLoaded;
 | 
					        SceneManager.sceneLoaded += OnSceneLoaded;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void Start() {
 | 
				
			||||||
        if (this.inDebugMode)
 | 
					        if (this.inDebugMode)
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			||||||
        {
 | 
					        {
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			||||||
            debugCanvas = GameObject.Find("DebugCanvas");
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					            debugCanvas = GameObject.Find("DebugCanvas");
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@@ -49,7 +49,7 @@ TextureImporter:
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  alignment: 0
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					  alignment: 0
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  spritePivot: {x: 0.5, y: 0.5}
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  spritePixelsToUnits: 32
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					  spritePixelsToUnits: 32
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  spriteBorder: {x: 3, y: 4, z: 3, w: 3}
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					  spriteBorder: {x: 3, y: 8, z: 3, w: 7}
 | 
				
			||||||
  spriteGenerateFallbackPhysicsShape: 0
 | 
					  spriteGenerateFallbackPhysicsShape: 0
 | 
				
			||||||
  alphaUsage: 1
 | 
					  alphaUsage: 1
 | 
				
			||||||
  alphaIsTransparency: 1
 | 
					  alphaIsTransparency: 1
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			||||||
 
 | 
				
			|||||||
@@ -32,6 +32,9 @@ EditorBuildSettings:
 | 
				
			|||||||
  - enabled: 1
 | 
					  - enabled: 1
 | 
				
			||||||
    path: Assets/Scenes/ClarinetScene.unity
 | 
					    path: Assets/Scenes/ClarinetScene.unity
 | 
				
			||||||
    guid: 92afc354c694b744eaf9279e7a8d5c29
 | 
					    guid: 92afc354c694b744eaf9279e7a8d5c29
 | 
				
			||||||
 | 
					  - enabled: 1
 | 
				
			||||||
 | 
					    path: Assets/Scenes/TransitionToCymbal.unity
 | 
				
			||||||
 | 
					    guid: 6163f370a51914cdab3e55cec7b0c97e
 | 
				
			||||||
  - enabled: 1
 | 
					  - enabled: 1
 | 
				
			||||||
    path: Assets/Scenes/MushroomForest.unity
 | 
					    path: Assets/Scenes/MushroomForest.unity
 | 
				
			||||||
    guid: 90db41d80d66232b2b12ed7ee3e19718
 | 
					    guid: 90db41d80d66232b2b12ed7ee3e19718
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user