fixed explosion animation
should've been in previous commit but it didn't save bc unity being unity
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		@@ -65,7 +65,7 @@ AnimatorController:
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    m_DefaultFloat: 0
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    m_DefaultInt: 0
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    m_DefaultBool: 0
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    m_Controller: {fileID: 0}
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    m_Controller: {fileID: 9100000}
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  m_AnimatorLayers:
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  - serializedVersion: 5
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    m_Name: Base Layer
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@@ -82,7 +82,7 @@ AnimationClip:
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    m_Level: 0
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    m_CycleOffset: 0
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    m_HasAdditiveReferencePose: 0
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    m_LoopTime: 1
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    m_LoopTime: 0
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    m_LoopBlend: 0
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    m_LoopBlendOrientation: 0
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    m_LoopBlendPositionY: 0
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@@ -2303,6 +2303,14 @@ PrefabInstance:
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      propertyPath: m_Name
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      value: Slug (4)
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      objectReference: {fileID: 0}
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    - target: {fileID: 493245979038171999, guid: fe6515c8ba67e4334bd83dff507ec83e, type: 3}
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      propertyPath: m_FlipX
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      value: 1
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      objectReference: {fileID: 0}
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    - target: {fileID: 493245979038171999, guid: fe6515c8ba67e4334bd83dff507ec83e, type: 3}
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      propertyPath: m_FlipY
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      value: 1
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      objectReference: {fileID: 0}
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    - target: {fileID: 4018407283885727215, guid: fe6515c8ba67e4334bd83dff507ec83e, type: 3}
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      propertyPath: rangeHorizontal
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      value: 2
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