fixed explosion animation

should've been in previous commit but it didn't save bc unity being unity
This commit is contained in:
Sam 2023-05-06 18:32:19 -07:00
parent 9b3bc81173
commit 05cf1c729b
3 changed files with 10 additions and 2 deletions

View File

@ -65,7 +65,7 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer

View File

@ -82,7 +82,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View File

@ -2303,6 +2303,14 @@ PrefabInstance:
propertyPath: m_Name
value: Slug (4)
objectReference: {fileID: 0}
- target: {fileID: 493245979038171999, guid: fe6515c8ba67e4334bd83dff507ec83e, type: 3}
propertyPath: m_FlipX
value: 1
objectReference: {fileID: 0}
- target: {fileID: 493245979038171999, guid: fe6515c8ba67e4334bd83dff507ec83e, type: 3}
propertyPath: m_FlipY
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4018407283885727215, guid: fe6515c8ba67e4334bd83dff507ec83e, type: 3}
propertyPath: rangeHorizontal
value: 2