fixed: menu navigation, singleton bugs
quit buttons in pause menus are fixed. also the persistent data objects were not deleting themselves if another copy exists, so that's been fixed
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@@ -9,7 +9,6 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5026779833035567294}
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- component: {fileID: 3993188859025174202}
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- component: {fileID: 4111321198473826588}
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- component: {fileID: 5193521544595985828}
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m_Layer: 0
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@@ -32,25 +31,8 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &3993188859025174202
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5592250714439549880}
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 73653b02e42804d288eaaf881c511225, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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canTrumpet: 1
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canTambourine: 1
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canClarinet: 1
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canCymbal: 1
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currentState: 0
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--- !u!114 &4111321198473826588
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -69,6 +51,8 @@ MonoBehaviour:
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isPaused: 0
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pauseMenuCanvas: {fileID: 0}
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inDebugMode: 1
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debugCanvas: {fileID: 0}
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itemProgression: 0
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--- !u!114 &5193521544595985828
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MonoBehaviour:
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m_ObjectHideFlags: 0
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