fixed: menu navigation, singleton bugs

quit buttons in pause menus are fixed. also the persistent data objects were not deleting themselves if another copy exists, so that's been fixed
This commit is contained in:
Sam
2023-05-05 13:20:14 -07:00
parent e8fcb4e3c4
commit 043f777207
4 changed files with 22 additions and 23 deletions

View File

@@ -9,7 +9,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 5026779833035567294}
- component: {fileID: 3993188859025174202}
- component: {fileID: 4111321198473826588}
- component: {fileID: 5193521544595985828}
m_Layer: 0
@@ -32,25 +31,8 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3993188859025174202
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5592250714439549880}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 73653b02e42804d288eaaf881c511225, type: 3}
m_Name:
m_EditorClassIdentifier:
canTrumpet: 1
canTambourine: 1
canClarinet: 1
canCymbal: 1
currentState: 0
--- !u!114 &4111321198473826588
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -69,6 +51,8 @@ MonoBehaviour:
isPaused: 0
pauseMenuCanvas: {fileID: 0}
inDebugMode: 1
debugCanvas: {fileID: 0}
itemProgression: 0
--- !u!114 &5193521544595985828
MonoBehaviour:
m_ObjectHideFlags: 0