package world import ( "fmt" "math/rand" ) const ( // Slice size is the total number of blocks in a horizontal slice of a chunk sliceSize = 16 * 16 ) type BlockPos struct { X int `json:"x"` Y uint `json:"y"` Z int `json:"z"` } func (b BlockPos) String() string { return fmt.Sprintf("BlockPos { X: %v, Y: %v, Z: %v }", b.X, b.Y, b.Z) } func RandomBlockPosWithRange(maxRange float64) BlockPos { return BlockPos{ X: int(rand.NormFloat64() * maxRange), Y: uint(rand.NormFloat64() * maxRange), Z: int(rand.NormFloat64() * maxRange), } } func (b BlockPos) ToChunkPos() ChunkPos { return ChunkPos{ X: b.X / 16, Z: b.Z / 16, } } type ChunkPos struct { X int `json:"x"` Z int `json:"z"` } func (cp ChunkPos) ToFileName() string { return fmt.Sprintf("p.%d.%d.chunk", cp.X, cp.Z) } func (cp ChunkPos) StringCoords() string { return fmt.Sprintf("%d, %d", cp.X, cp.Z) } type ChunkSection struct { // The count of full blocks in the chunk BlockCount uint `json:"block_count"` BlockStates [16 * 16 * 16]BlockID `json:"block_states"` } func rem_euclid(a, b int) int { return (a%b + b) % b } func IndexOfBlock(pos BlockPos) int { baseX := rem_euclid(pos.X, 16) baseY := rem_euclid(int(pos.Y), 16) baseZ := rem_euclid(pos.Z, 16) return (baseY * sliceSize) + (baseZ * 16) + baseX } func (cs *ChunkSection) UpdateBlockAtIndex(index int, targetState BlockID) { // TODO: Keep track of the block count cs.BlockStates[index] = targetState } func (cs *ChunkSection) UpdateBlock(pos BlockPos, targetState BlockID) { cs.BlockStates[IndexOfBlock(pos)] = targetState } func (cs *ChunkSection) FetchBlock(pos BlockPos) BlockID { return cs.BlockStates[IndexOfBlock(pos)] } type BlockID uint8 const ( Empty BlockID = iota Generic )