package server import ( "errors" "io/fs" "os" "path/filepath" "git.nicholasnovak.io/nnovak/spatial-db/storage" "git.nicholasnovak.io/nnovak/spatial-db/world" ) type InMemoryServer struct { StorageDir string Chunks map[world.ChunkPos]world.ChunkData } func (s *InMemoryServer) SetStorageRoot(path string) { s.StorageDir = path u, err := storage.OpenUnityFile(s.StorageDir, s.StorageDir+".metadata") if err != nil { panic(err) } defer u.Close() chunks, err := u.ReadAllChunks() if err != nil { panic(err) } s.Chunks = make(map[world.ChunkPos]world.ChunkData, len(chunks)) for _, chunkData := range chunks { s.Chunks[chunkData.Pos] = chunkData } } func (s *InMemoryServer) FetchOrCreateChunk(pos world.ChunkPos) (world.ChunkData, error) { return s.Chunks[pos], nil } func (s *InMemoryServer) FetchChunk(pos world.ChunkPos) (world.ChunkData, error) { chunkFileName := filepath.Join(s.StorageDir, pos.ToFileName()) var chunkData world.ChunkData chunkFile, err := os.Open(chunkFileName) if err != nil { if errors.Is(err, fs.ErrNotExist) { return chunkData, storage.ChunkNotFoundError } else { return chunkData, err } } defer chunkFile.Close() return storage.ReadChunkFromFile(chunkFile) } // Voxel server implementation func (s *InMemoryServer) ChangeBlock( worldPosition world.BlockPos, targetState world.BlockID, ) error { chunk, err := s.FetchOrCreateChunk(worldPosition.ToChunkPos()) if err != nil { return err } chunk.SectionFor(worldPosition).UpdateBlock(worldPosition, targetState) return nil } func (s *InMemoryServer) ChangeBlockRange( targetState world.BlockID, start, end world.BlockPos, ) error { panic("ChangeBlockRange is unimplemented") } func (s *InMemoryServer) ReadBlockAt(pos world.BlockPos) (world.BlockID, error) { chunk, err := s.FetchOrCreateChunk(pos.ToChunkPos()) if err != nil { return world.Empty, err } return chunk.SectionFor(pos).FetchBlock(pos), nil } func (s *InMemoryServer) ReadChunkAt(pos world.ChunkPos) (world.ChunkData, error) { return s.FetchOrCreateChunk(pos) }