package world import ( "fmt" "math/rand" ) type BlockPos struct { X int `json:"x"` Y uint `json:"y"` Z int `json:"z"` } func (b BlockPos) String() string { return fmt.Sprintf("BlockPos { X: %v, Y: %v, Z: %v }", b.X, b.Y, b.Z) } func RandomBlockPosWithRange(maxRange float64) BlockPos { return BlockPos{ X: int(rand.NormFloat64() * maxRange), Y: uint(rand.NormFloat64() * maxRange), Z: int(rand.NormFloat64() * maxRange), } } func (b BlockPos) ToChunkPos() ChunkPos { return ChunkPos{ X: b.X / 16, Z: b.Z / 16, } } type ChunkPos struct { X int `json:"x"` Z int `json:"z"` } func (cp ChunkPos) ToFileName() string { return fmt.Sprintf("p.%d.%d.chunk", cp.X, cp.Z) } func (cp ChunkPos) StringCoords() string { return fmt.Sprintf("%d, %d", cp.X, cp.Z) } type BlockID uint8 const ( Empty BlockID = iota Generic )