package storage import ( "fmt" "os" "path" "reflect" "testing" "github.com/NickyBoy89/spatial-db/world" ) func TestCreateUnityFile(t *testing.T) { tempDir, err := os.MkdirTemp("", "unity") if err != nil { t.Fatalf("Error creating temporary directory: %v", err) } defer os.RemoveAll(tempDir) // Create an empty file u, err := CreateUnityFile(path.Join(tempDir, "test-unity")) if err != nil { t.Fatalf("Error creating unity file: %v", err) } if u.Size() != 0 { t.Fatalf("Expected size of file to be %v, got %v", 0, u.Size()) } // Save the metadata if err := u.WriteMetadataFile(path.Join(tempDir, "test-unity.metadata")); err != nil { t.Fatalf("Got an error saving the empty metadata: %v", err) } } func TestWriteSingleFile(t *testing.T) { tempDir, err := os.MkdirTemp("", "unity") if err != nil { t.Fatalf("Error creating temporary directory: %v", err) } defer os.RemoveAll(tempDir) u, err := CreateUnityFile(path.Join(tempDir, "test-unity")) if err != nil { t.Fatalf("Error creating unity file: %v", err) } // Write a single file var data world.ChunkData data.Sections[0].BlockStates[0] = 2 if err := u.WriteChunk(data); err != nil { t.Fatalf("Error writing chunk: %v", err) } // Read the chunk back readChunk, err := u.ReadChunk(data.Pos) if err != nil { t.Fatalf("Error reading chunk: %v", err) } // Compare the chunks directly if !reflect.DeepEqual(data, readChunk) { t.Fatalf("Chunks differed, sent %v, received %v", data, readChunk) } } func TestWriteMultipleFiles(t *testing.T) { tempDir, err := os.MkdirTemp("", "unity") if err != nil { t.Fatalf("Error creating temporary directory: %v", err) } fmt.Println(tempDir) defer os.RemoveAll(tempDir) u, err := CreateUnityFile(path.Join(tempDir, "test-unity")) if err != nil { t.Fatalf("Error creating unity file: %v", err) } var ( chunk1 world.ChunkData chunk2 world.ChunkData chunk3 world.ChunkData ) chunk1.Pos = world.ChunkPos{ X: 0, Z: 0, } chunk1.Sections[0].BlockStates[0] = 2 chunk2.Sections[0].BlockStates[0] = 3 chunk2.Pos = world.ChunkPos{ X: 1, Z: 0, } chunk3.Sections[0].BlockStates[0] = 4 chunk3.Pos = world.ChunkPos{ X: 2, Z: 0, } chunks := []world.ChunkData{chunk1, chunk2, chunk3} // Write all chunks for _, data := range chunks { if err := u.WriteChunk(data); err != nil { t.Fatalf("Error writing chunk: %v", err) } } // Read the chunks back for _, data := range chunks { readChunk, err := u.ReadChunk(data.Pos) if err != nil { t.Fatalf("Error reading chunk: %v", err) } // Compare the chunks directly if !reflect.DeepEqual(data, readChunk) { t.Fatalf("Chunks differed, sent %v, received %v", data, readChunk) } } } func TestReadAllChunks(t *testing.T) { tempDir, err := os.MkdirTemp("", "unity") if err != nil { t.Fatalf("Error creating temporary directory: %v", err) } fmt.Println(tempDir) defer os.RemoveAll(tempDir) u, err := CreateUnityFile(path.Join(tempDir, "test-unity")) if err != nil { t.Fatalf("Error creating unity file: %v", err) } var ( chunk1 world.ChunkData chunk2 world.ChunkData chunk3 world.ChunkData ) chunk1.Pos = world.ChunkPos{ X: 0, Z: 0, } chunk1.Sections[0].BlockStates[0] = 2 chunk2.Sections[0].BlockStates[0] = 3 chunk2.Pos = world.ChunkPos{ X: 1, Z: 0, } chunk3.Sections[0].BlockStates[0] = 4 chunk3.Pos = world.ChunkPos{ X: 2, Z: 0, } chunks := []world.ChunkData{chunk1, chunk2, chunk3} // Write all chunks for _, data := range chunks { if err := u.WriteChunk(data); err != nil { t.Fatalf("Error writing chunk: %v", err) } } t.Log(chunks) readChunks, err := u.ReadAllChunks() if err != nil { t.Fatalf("Error reading chunks: %v", err) } for index, chunk := range readChunks { if !reflect.DeepEqual(chunk, chunks[index]) { t.Fatalf("Chunks were not equal") } } }