16a190949d
also tried to create a way to launch the game from any scene, but it doesn't really work. don't use anything in the folder called "DEBUG"
31 lines
925 B
C#
31 lines
925 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VictoryObjectBehavior : MonoBehaviour
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{
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public float height = 1f;
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public float speed = 1f;
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Vector2 initPosition;
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void Awake() {
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initPosition = this.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = new Vector2(initPosition.x, initPosition.y + Mathf.Sin(Time.time * speed) * height);
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}
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void OnDrawGizmos() {
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Gizmos.DrawLine(new Vector3(transform.position.x, transform.position.y - height, transform.position.z), new Vector3(transform.position.x, transform.position.y + height, transform.position.z));
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}
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void OnTriggerEnter2D(Collider2D col) {
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if (col.tag == "Player") {
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GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>().ShowVictoryCanvas();
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}
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}
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}
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