5a7ce8fb2b
This doesnt' change any of the logic, but simplifies a lot of the main game loop code. Many things still rely on the singleton class, but shouldn't so this will be fixed in a later commit
35 lines
886 B
C#
35 lines
886 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VictoryObjectBehavior : MonoBehaviour
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{
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public float height = 1f;
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public float speed = 1f;
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Vector2 initPosition;
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void Awake()
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{
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initPosition = this.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = new Vector2(initPosition.x, initPosition.y + Mathf.Sin(Time.time * speed) * height);
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}
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void OnDrawGizmos()
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{
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Gizmos.DrawLine(new Vector3(transform.position.x, transform.position.y - height, transform.position.z), new Vector3(transform.position.x, transform.position.y + height, transform.position.z));
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if (col.tag == "Player")
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{
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StateController.Instance.ShowVictoryCanvas();
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}
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}
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}
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