23 lines
706 B
C#
23 lines
706 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ProjectileEnemy : MonoBehaviour {
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[SerializeField] GameObject projectile;
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[SerializeField] GameObject firePoint;
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// Start is called before the first frame update
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void Start() {
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StartCoroutine(Fire());
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}
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IEnumerator Fire() {
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yield return new WaitForSeconds(3f);
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GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
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newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(80, 0));
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newProjectile.transform.Rotate(new Vector3(0,0,45));
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StartCoroutine(Fire());
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}
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}
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