18 lines
644 B
C#
18 lines
644 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Launch : MonoBehaviour {
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[SerializeField] GameObject tambourine;
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[SerializeField] private float horizSpeed;
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[SerializeField] private float vertSpeed;
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public void ThrowTambourine(int facing) {
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GameObject newTambourine = Instantiate(tambourine, this.gameObject.transform.position, this.gameObject.transform.rotation);
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// multiply horizSpeed by facing if not using moving launch point
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newTambourine.GetComponent<Rigidbody2D>().AddForce(new Vector2(horizSpeed * facing, vertSpeed), ForceMode2D.Impulse);
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}
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}
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