fc8c2e6062
pull this one!
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameUIController : MonoBehaviour
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{
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[Header("Instruments (backgrounds)")]
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public GameObject trumpetBackground;
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public GameObject tambourineBackground;
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public GameObject clarinetBackground;
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[HideInInspector] public GameObject trumpetUI;
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[HideInInspector] public GameObject tambourineUI;
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[HideInInspector] public GameObject clarinetUI;
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[Header("Other Objects")]
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private StateController stateController;
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void Start() {
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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if (stateController == null) {
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print("state controller not found");
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} else {
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print("yeehaw");
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}
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trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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if (!stateController.unlockedTrumpet) {
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trumpetBackground.SetActive(false);
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}
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if (!stateController.unlockedTambourine) {
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tambourineBackground.SetActive(false);
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}
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if (!stateController.unlockedClarinet) {
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clarinetBackground.SetActive(false);
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}
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}
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public void ToggleTrumpet(bool toggleState) {
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bool curEnabled = trumpetUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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trumpetUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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public void ToggleTambourine(bool toggleState) {
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bool curEnabled = tambourineUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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tambourineUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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public void ToggleClarinet(bool toggleState) {
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bool curEnabled = clarinetUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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clarinetUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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public void ResetInstrumentUI() {
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if (stateController == null) {
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print("state controller null");
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}
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if (stateController.unlockedTrumpet) {
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ToggleTrumpet(true);
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}
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if (stateController.unlockedTambourine) {
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ToggleTambourine(true);
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}
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if (stateController.unlockedClarinet) {
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ToggleClarinet(true);
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}
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}
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}
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