This includes changes such as putting enemies in levels, adding projectiles, and finalizing the bounces for the moving platforms The cymbal has been implemented, and provides a short immunity to projectiles Every section is playable, and includes a final ending object, although there is no transistion to the level from the previous level yet
162 KiB
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162 KiB
1989x1991px
![](/fums/ofb/raw/commit/467f67bfd6396636b429373852911f07cc0a7dd1/Assets/Sprites/UI/star.png)