ofb/Assets/Scripts/EnemyPatrol.cs
slevy14 405e20ca2f lots of small changes lol
worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
2023-04-29 14:51:50 -07:00

85 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyPatrol : MonoBehaviour {
[HideInInspector] public bool pinned = false;
[Header("Horizontal")]
public bool isHorizontal;
public float rangeHorizontal;
public float xLeft;
public float xRight;
public Vector2 movementVectorHorizontal = Vector2.right;
[Header("Vertical")]
public bool isVertical;
public float rangeVertical;
public float yUp;
public float yDown;
public Vector2 movementVectorVertical = Vector2.up;
[Header("General")]
public float moveSpeed;
Animator animator;
void Awake() {
animator = GetComponent<Animator>();
}
// Start is called before the first frame update
void Start() {
xLeft = transform.position.x - rangeHorizontal;
xRight = transform.position.x + rangeHorizontal;
yDown = transform.position.y - rangeVertical;
yUp = transform.position.y + rangeVertical;
movementVectorHorizontal *= moveSpeed;
movementVectorVertical *= moveSpeed;
}
// Update is called once per frame
void Update() {
if (!pinned) {
if (isHorizontal) {
if (transform.position.x >= xRight || transform.position.x <= xLeft) {
movementVectorHorizontal = -movementVectorHorizontal;
GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
}
transform.position += new Vector3(movementVectorHorizontal.x, 0, 0) * Time.deltaTime;
}
if (isVertical) {
if (transform.position.y >= yUp || transform.position.y <= yDown) {
movementVectorVertical = -movementVectorVertical;
}
transform.position += new Vector3(0, movementVectorVertical.y, 0) * Time.deltaTime;
}
}
}
public void TogglePin(bool isPinned) {
if (isPinned) {
animator.speed = 0;
} else {
animator.speed = 1;
}
}
public void DefeatEnemy() {
this.gameObject.SetActive(false);
}
void OnDrawGizmos() {
Gizmos.color = Color.green;
if (isHorizontal){
Gizmos.DrawLine(new Vector3(transform.position.x - rangeHorizontal, transform.position.y, transform.position.z), new Vector3(transform.position.x + rangeHorizontal, transform.position.y, transform.position.z));
}
if (isVertical) {
Gizmos.DrawLine(new Vector3(transform.position.x, transform.position.y - rangeVertical, transform.position.z), new Vector3(transform.position.x, transform.position.y + rangeVertical, transform.position.z));
}
}
}