ofb/Assets/PlayerControls.inputactions
Sam a757a47af1 fixed tambourine
such a stupid issue omg i can't believe it took me this long to realize what was happening. also added transition music into the caverns
2023-05-06 17:16:35 -07:00

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{
"name": "PlayerControls",
"maps": [
{
"name": "Player",
"id": "a9a47ead-f903-474f-b9b9-a8a9cc529536",
"actions": [
{
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"type": "Value",
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},
{
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"expectedControlType": "Button",
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},
{
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},
{
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},
{
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},
{
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}
],
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},
{
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{
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{
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{
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},
{
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{
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{
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{
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},
{
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},
{
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{
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{
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{
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{
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},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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"path": "<Gamepad>/leftTrigger",
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"action": "Grapple",
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},
{
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"action": "Grapple",
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},
{
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"path": "<Keyboard>/k",
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"groups": "",
"action": "ThrowTambourine",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
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"path": "<Gamepad>/buttonWest",
"interactions": "",
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"action": "ThrowTambourine",
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},
{
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"path": "<Keyboard>/space",
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"action": "Jump",
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},
{
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"action": "Jump",
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},
{
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"action": "Jump",
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},
{
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"action": "ClarinetDive",
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},
{
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},
{
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"action": "CymbalCrash",
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},
{
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}
]
},
{
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{
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},
{
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}
],
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{
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{
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{
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{
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}
]
}
],
"controlSchemes": []
}