using System.Collections; using System.Collections.Generic; using UnityEngine; public class Launch : MonoBehaviour { [SerializeField] GameObject tambourine; [SerializeField] private float horizSpeed; [SerializeField] private float vertSpeed; public void ThrowTambourine(float facing) { GameObject newTambourine = Instantiate(tambourine, this.gameObject.transform.position, this.gameObject.transform.rotation); // multiply horizSpeed by facing if not using moving launch point newTambourine.GetComponent().AddForce(new Vector2(horizSpeed * facing, vertSpeed), ForceMode2D.Impulse); } }