using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyPatrol : MonoBehaviour { public bool pinned = false; public float range; public float xLeft; public float xRight; public Vector2 movementVector = Vector2.right; public float moveSpeed; Animator animator; void Awake() { animator = GetComponent(); } // Start is called before the first frame update void Start() { xLeft = transform.position.x - range; xRight = transform.position.x + range; movementVector *= moveSpeed; } // Update is called once per frame void Update() { if (!pinned) { if (transform.position.x >= xRight || transform.position.x <= xLeft) { movementVector = -movementVector; GetComponent().flipX = !GetComponent().flipX; } transform.position += new Vector3(movementVector.x, 0, 0) * Time.deltaTime; } } public void TogglePin(bool isPinned) { if (isPinned) { animator.speed = 0; } else { animator.speed = 1; } } void OnDrawGizmos() { Gizmos.color = Color.green; Gizmos.DrawLine(new Vector3(transform.position.x - range, transform.position.y, transform.position.z), new Vector3(transform.position.x + range, transform.position.y, transform.position.z)); } }