using System.Collections; using System.Collections.Generic; using UnityEngine; // MIGHT NOT NEED THIS LOL public class WaterBehavior : MonoBehaviour { public Rigidbody2D RB; [SerializeField] private float bounceForce = 2; void OnCollisionEnter2D(Collision2D col) { Bounce(); } private void Bounce() { /*RB.velocity = new Vector2(RB.velocity.x, -(RB.velocity.y)); RB.AddForce(RB.velocity * bounceForce, ForceMode2D.Impulse);*/ } }