using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneController : MonoBehaviour { private int currentSceneIndex = 0; // this object will always exist! void Awake() { DontDestroyOnLoad(this.gameObject); } // public void NextScene() { // currentSceneIndex += 1; // print("attempting to load scene " + currentSceneIndex); // if (currentSceneIndex < SceneManager.sceneCount) { // SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); // } else { // print("no more scenes!"); // } // } public void NextScene() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }