using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ProjectileBehavior : MonoBehaviour {

    public bool pinned = false;

    public void Explode() {
        Destroy(this.gameObject);
    }

    public void Pin() {
        this.gameObject.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
        this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
    }

    public void OnCollisionEnter2D(Collision2D col) {
        if (col.gameObject.tag == "wall") {
            Explode();
        }
    }
}