This includes changes such as putting enemies in levels, adding
projectiles, and finalizing the bounces for the moving platforms
The cymbal has been implemented, and provides a short immunity to
projectiles
Every section is playable, and includes a final ending object, although there
is no transistion to the level from the previous level yet
done through the input settings, using the "gamepad" layout -- it should work, but i do not have a controller and cannot test lol. if someone with a controller wants to test, it should work for everything except menu navigation, which you'll still need a mouse for