added some basic ui
still work in progress, just a progress commit!
This commit is contained in:
parent
d1528cc6ff
commit
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File diff suppressed because it is too large
Load Diff
58
Assets/Scripts/GameUIController.cs
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58
Assets/Scripts/GameUIController.cs
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@ -0,0 +1,58 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameUIController : MonoBehaviour
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{
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[Header("Instruments (backgrounds)")]
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public GameObject trumpetBackground;
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public GameObject tambourineBackground;
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public GameObject clarinetBackground;
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[HideInInspector] public GameObject trumpetUI;
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[HideInInspector] public GameObject tambourineUI;
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[HideInInspector] public GameObject clarinetUI;
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[Header("Other Objects")]
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private StateController stateController;
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void Start() {
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trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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if (!stateController.unlockedTrumpet) {
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trumpetBackground.SetActive(false);
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}
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if (!stateController.unlockedTambourine) {
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tambourineBackground.SetActive(false);
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}
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if (!stateController.unlockedClarinet) {
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clarinetBackground.SetActive(false);
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}
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}
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public void ToggleTrumpet(bool toggleState) {
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bool curEnabled = trumpetUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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trumpetUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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public void ToggleTambourine(bool toggleState) {
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bool curEnabled = tambourineUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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tambourineUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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public void ToggleClarinet(bool toggleState) {
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bool curEnabled = clarinetUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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clarinetUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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}
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11
Assets/Scripts/GameUIController.cs.meta
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11
Assets/Scripts/GameUIController.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@ -66,6 +66,8 @@ public class PlayerMovement : MonoBehaviour
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[HideInInspector] private AudioSource audioSource;
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[HideInInspector] private bool soundPlaying = false;
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[HideInInspector] private GameUIController gameUI;
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#endregion
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private void Awake()
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@ -75,6 +77,7 @@ public class PlayerMovement : MonoBehaviour
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grapplingRope = playerBehavior.grapplingRope;
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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audioSource = GetComponent<AudioSource>();
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gameUI = GameObject.FindGameObjectWithTag("GameUICanvas").GetComponent<GameUIController>();
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}
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private void Start()
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@ -135,6 +138,7 @@ public class PlayerMovement : MonoBehaviour
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LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
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if (unlockedTrumpet) {
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trumpet = 2;
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gameUI.ToggleTrumpet(true);
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} else {
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trumpet = -1;
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}
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@ -145,6 +149,7 @@ public class PlayerMovement : MonoBehaviour
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if(!_isJumpFalling && !isRegFalling) {
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if(unlockedTrumpet) {
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trumpet = 1;
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gameUI.ToggleTrumpet(true);
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} else {
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trumpet = -1;
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}
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@ -302,6 +307,12 @@ public class PlayerMovement : MonoBehaviour
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soundPlaying = false;
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}
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#endregion
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#region UPDATE UI
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if (trumpet == 0) {
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gameUI.ToggleTrumpet(false);
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}
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#endregion
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}
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private void FixedUpdate()
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Assets/Sprites/UI/clarinet_UI.png
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@ -20,6 +20,7 @@ TagManager:
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- Trumpet
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- DEBUG
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- ProjectileEnemy
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- GameUICanvas
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layers:
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- Default
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||||
- TransparentFX
|
||||
|
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Reference in New Issue
Block a user