added some basic ui
still work in progress, just a progress commit!
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File diff suppressed because it is too large
Load Diff
58
Assets/Scripts/GameUIController.cs
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58
Assets/Scripts/GameUIController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameUIController : MonoBehaviour
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{
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[Header("Instruments (backgrounds)")]
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public GameObject trumpetBackground;
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public GameObject tambourineBackground;
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public GameObject clarinetBackground;
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[HideInInspector] public GameObject trumpetUI;
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[HideInInspector] public GameObject tambourineUI;
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[HideInInspector] public GameObject clarinetUI;
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[Header("Other Objects")]
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private StateController stateController;
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void Start() {
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trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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if (!stateController.unlockedTrumpet) {
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trumpetBackground.SetActive(false);
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}
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if (!stateController.unlockedTambourine) {
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tambourineBackground.SetActive(false);
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}
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if (!stateController.unlockedClarinet) {
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clarinetBackground.SetActive(false);
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}
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}
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public void ToggleTrumpet(bool toggleState) {
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bool curEnabled = trumpetUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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trumpetUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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public void ToggleTambourine(bool toggleState) {
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bool curEnabled = tambourineUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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tambourineUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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public void ToggleClarinet(bool toggleState) {
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bool curEnabled = clarinetUI.GetComponent<Image>().enabled;
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if (curEnabled != toggleState) {
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clarinetUI.GetComponent<Image>().enabled = toggleState;
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}
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}
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}
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11
Assets/Scripts/GameUIController.cs.meta
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11
Assets/Scripts/GameUIController.cs.meta
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fileFormatVersion: 2
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guid: ddba2a418da03482da8b928ab93c0c52
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -66,6 +66,8 @@ public class PlayerMovement : MonoBehaviour
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[HideInInspector] private AudioSource audioSource;
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[HideInInspector] private AudioSource audioSource;
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[HideInInspector] private bool soundPlaying = false;
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[HideInInspector] private bool soundPlaying = false;
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[HideInInspector] private GameUIController gameUI;
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#endregion
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#endregion
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private void Awake()
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private void Awake()
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@ -75,6 +77,7 @@ public class PlayerMovement : MonoBehaviour
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grapplingRope = playerBehavior.grapplingRope;
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grapplingRope = playerBehavior.grapplingRope;
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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audioSource = GetComponent<AudioSource>();
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audioSource = GetComponent<AudioSource>();
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gameUI = GameObject.FindGameObjectWithTag("GameUICanvas").GetComponent<GameUIController>();
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}
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}
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private void Start()
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private void Start()
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@ -135,6 +138,7 @@ public class PlayerMovement : MonoBehaviour
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LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
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LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
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if (unlockedTrumpet) {
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if (unlockedTrumpet) {
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trumpet = 2;
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trumpet = 2;
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gameUI.ToggleTrumpet(true);
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} else {
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} else {
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trumpet = -1;
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trumpet = -1;
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}
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}
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@ -145,6 +149,7 @@ public class PlayerMovement : MonoBehaviour
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if(!_isJumpFalling && !isRegFalling) {
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if(!_isJumpFalling && !isRegFalling) {
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if(unlockedTrumpet) {
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if(unlockedTrumpet) {
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trumpet = 1;
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trumpet = 1;
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gameUI.ToggleTrumpet(true);
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} else {
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} else {
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trumpet = -1;
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trumpet = -1;
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}
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}
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@ -302,6 +307,12 @@ public class PlayerMovement : MonoBehaviour
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soundPlaying = false;
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soundPlaying = false;
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}
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}
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#endregion
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#endregion
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#region UPDATE UI
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if (trumpet == 0) {
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gameUI.ToggleTrumpet(false);
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}
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#endregion
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}
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}
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private void FixedUpdate()
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private void FixedUpdate()
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BIN
Assets/Sprites/UI/clarinet_UI.png
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BIN
Assets/Sprites/UI/clarinet_UI.png
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After Width: | Height: | Size: 438 B |
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|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 32
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -20,6 +20,7 @@ TagManager:
|
|||||||
- Trumpet
|
- Trumpet
|
||||||
- DEBUG
|
- DEBUG
|
||||||
- ProjectileEnemy
|
- ProjectileEnemy
|
||||||
|
- GameUICanvas
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user