added some basic ui
still work in progress, just a progress commit!
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@@ -66,6 +66,8 @@ public class PlayerMovement : MonoBehaviour
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[HideInInspector] private AudioSource audioSource;
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[HideInInspector] private bool soundPlaying = false;
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[HideInInspector] private GameUIController gameUI;
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#endregion
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private void Awake()
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@@ -75,6 +77,7 @@ public class PlayerMovement : MonoBehaviour
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grapplingRope = playerBehavior.grapplingRope;
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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audioSource = GetComponent<AudioSource>();
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gameUI = GameObject.FindGameObjectWithTag("GameUICanvas").GetComponent<GameUIController>();
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}
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private void Start()
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@@ -135,6 +138,7 @@ public class PlayerMovement : MonoBehaviour
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LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
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if (unlockedTrumpet) {
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trumpet = 2;
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gameUI.ToggleTrumpet(true);
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} else {
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trumpet = -1;
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}
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@@ -145,6 +149,7 @@ public class PlayerMovement : MonoBehaviour
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if(!_isJumpFalling && !isRegFalling) {
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if(unlockedTrumpet) {
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trumpet = 1;
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gameUI.ToggleTrumpet(true);
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} else {
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trumpet = -1;
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}
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@@ -302,6 +307,12 @@ public class PlayerMovement : MonoBehaviour
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soundPlaying = false;
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}
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#endregion
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#region UPDATE UI
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if (trumpet == 0) {
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gameUI.ToggleTrumpet(false);
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}
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#endregion
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}
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private void FixedUpdate()
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