added some basic ui
still work in progress, just a progress commit!
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										58
									
								
								Assets/Scripts/GameUIController.cs
									
									
									
									
									
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										58
									
								
								Assets/Scripts/GameUIController.cs
									
									
									
									
									
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameUIController : MonoBehaviour
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{
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    [Header("Instruments (backgrounds)")]
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    public GameObject trumpetBackground;
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    public GameObject tambourineBackground;
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    public GameObject clarinetBackground;
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    [HideInInspector] public GameObject trumpetUI;
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    [HideInInspector] public GameObject tambourineUI;
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    [HideInInspector] public GameObject clarinetUI;
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    [Header("Other Objects")]
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    private StateController stateController;
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    void Start() {
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        trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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        tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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        clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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        stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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        if (!stateController.unlockedTrumpet) {
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            trumpetBackground.SetActive(false);
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        }
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        if (!stateController.unlockedTambourine) {
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            tambourineBackground.SetActive(false);
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        }
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        if (!stateController.unlockedClarinet) {
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            clarinetBackground.SetActive(false);
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        }
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    }
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    public void ToggleTrumpet(bool toggleState) {
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        bool curEnabled = trumpetUI.GetComponent<Image>().enabled;
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        if (curEnabled != toggleState) {
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            trumpetUI.GetComponent<Image>().enabled = toggleState;
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        }
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    }
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    public void ToggleTambourine(bool toggleState) {
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        bool curEnabled = tambourineUI.GetComponent<Image>().enabled;
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        if (curEnabled != toggleState) {
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            tambourineUI.GetComponent<Image>().enabled = toggleState;
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        }
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    }
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    public void ToggleClarinet(bool toggleState) {
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        bool curEnabled = clarinetUI.GetComponent<Image>().enabled;
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        if (curEnabled != toggleState) {
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            clarinetUI.GetComponent<Image>().enabled = toggleState;
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        }
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    }
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}
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										11
									
								
								Assets/Scripts/GameUIController.cs.meta
									
									
									
									
									
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										11
									
								
								Assets/Scripts/GameUIController.cs.meta
									
									
									
									
									
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							@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ddba2a418da03482da8b928ab93c0c52
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MonoImporter:
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  externalObjects: {}
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  serializedVersion: 2
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  defaultReferences: []
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  executionOrder: 0
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  icon: {instanceID: 0}
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  userData: 
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  assetBundleName: 
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  assetBundleVariant: 
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@@ -66,6 +66,8 @@ public class PlayerMovement : MonoBehaviour
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    [HideInInspector] private AudioSource audioSource;
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    [HideInInspector] private bool soundPlaying = false;
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    [HideInInspector] private GameUIController gameUI;
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    #endregion
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    private void Awake()
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@@ -75,6 +77,7 @@ public class PlayerMovement : MonoBehaviour
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        grapplingRope = playerBehavior.grapplingRope;
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        stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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        audioSource = GetComponent<AudioSource>();
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        gameUI = GameObject.FindGameObjectWithTag("GameUICanvas").GetComponent<GameUIController>();
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    }
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    private void Start()
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@@ -135,6 +138,7 @@ public class PlayerMovement : MonoBehaviour
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                LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
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                if (unlockedTrumpet) {
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                    trumpet = 2;
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                    gameUI.ToggleTrumpet(true);
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                } else {
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                    trumpet = -1;
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                }
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@@ -145,6 +149,7 @@ public class PlayerMovement : MonoBehaviour
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                if(!_isJumpFalling && !isRegFalling) {
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                    if(unlockedTrumpet) {
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                        trumpet = 1;
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                        gameUI.ToggleTrumpet(true);
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                    } else {
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                        trumpet = -1;
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                    }
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@@ -302,6 +307,12 @@ public class PlayerMovement : MonoBehaviour
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            soundPlaying = false;
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        }
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        #endregion
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        #region UPDATE UI
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        if (trumpet == 0) {
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            gameUI.ToggleTrumpet(false);
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        }
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        #endregion
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    }
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    private void FixedUpdate()
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