ACTUALLY FIXED BROKEN COMMIT
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@ -18,12 +18,16 @@ public class GameUIController : MonoBehaviour
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private StateController stateController;
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private StateController stateController;
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void Start() {
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void Start() {
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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if (stateController == null) {
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print("state controller not found");
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} else {
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print("yeehaw");
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}
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trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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if (!stateController.unlockedTrumpet) {
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if (!stateController.unlockedTrumpet) {
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trumpetBackground.SetActive(false);
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trumpetBackground.SetActive(false);
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}
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}
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@ -57,6 +61,9 @@ public class GameUIController : MonoBehaviour
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}
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}
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public void ResetInstrumentUI() {
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public void ResetInstrumentUI() {
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if (stateController == null) {
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print("state controller null");
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}
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if (stateController.unlockedTrumpet) {
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if (stateController.unlockedTrumpet) {
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ToggleTrumpet(true);
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ToggleTrumpet(true);
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}
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}
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@ -37,13 +37,12 @@ public class PlayerBehavior : MonoBehaviour
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AudioSource audioSource;
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AudioSource audioSource;
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void Start()
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void Awake()
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{ // initialize
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{ // initialize
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_rb = GetComponent<Rigidbody2D>();
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_rb = GetComponent<Rigidbody2D>();
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stateController = GameObject.Find("StateController").GetComponent<StateController>();
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stateController = GameObject.Find("StateController").GetComponent<StateController>();
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gameUI = GameObject.FindGameObjectWithTag("GameUICanvas").GetComponent<GameUIController>();
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gameUI = GameObject.FindGameObjectWithTag("GameUICanvas").GetComponent<GameUIController>();
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gameUI.ResetInstrumentUI();
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audioSource = this.gameObject.GetComponent<AudioSource>();
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audioSource = this.gameObject.GetComponent<AudioSource>();
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audioSource.clip = footstepSound;
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audioSource.clip = footstepSound;
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@ -54,6 +53,10 @@ public class PlayerBehavior : MonoBehaviour
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playerIsAlive = true;
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playerIsAlive = true;
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}
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}
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void Start() {
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gameUI.ResetInstrumentUI();
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}
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void Update()
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void Update()
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{
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{
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unlockedTambourine = stateController.unlockedTambourine;
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unlockedTambourine = stateController.unlockedTambourine;
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