restructuring level

This commit is contained in:
allylikesfrogs 2023-05-05 16:19:27 -07:00
parent af754415ea
commit fc8a257547
3 changed files with 14799 additions and 15818 deletions

View File

@ -32,7 +32,7 @@ Transform:
m_Children:
- {fileID: 1307381679213458928}
m_Father: {fileID: 0}
m_RootOrder: -1
m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8004311008239541573
SpriteRenderer:
@ -158,8 +158,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2587898580844709860}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.00261, y: -0.3062, z: 0}
m_LocalScale: {x: 0.95404494, y: 0.24974228, z: 1}
m_LocalPosition: {x: 0.00673, y: -0.3639, z: 0}
m_LocalScale: {x: 0.9934947, y: 0.2574843, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8574288191223281125}

File diff suppressed because it is too large Load Diff

View File

@ -247,7 +247,6 @@ public class PlayerBehavior : MonoBehaviour
{
reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
}
//reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
_rb.AddForce(reflect, ForceMode2D.Impulse);
reflect = Vector2.zero;
isDash = false;