restructuring level
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af754415ea
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@ -32,7 +32,7 @@ Transform:
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m_Children:
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m_Children:
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- {fileID: 1307381679213458928}
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- {fileID: 1307381679213458928}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: -1
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m_RootOrder: 18
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &8004311008239541573
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--- !u!212 &8004311008239541573
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SpriteRenderer:
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SpriteRenderer:
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@ -158,8 +158,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2587898580844709860}
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m_GameObject: {fileID: 2587898580844709860}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.00261, y: -0.3062, z: 0}
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m_LocalPosition: {x: 0.00673, y: -0.3639, z: 0}
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m_LocalScale: {x: 0.95404494, y: 0.24974228, z: 1}
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m_LocalScale: {x: 0.9934947, y: 0.2574843, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 8574288191223281125}
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m_Father: {fileID: 8574288191223281125}
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File diff suppressed because it is too large
Load Diff
@ -247,7 +247,6 @@ public class PlayerBehavior : MonoBehaviour
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{
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{
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reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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}
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}
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//reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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_rb.AddForce(reflect, ForceMode2D.Impulse);
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_rb.AddForce(reflect, ForceMode2D.Impulse);
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reflect = Vector2.zero;
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reflect = Vector2.zero;
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isDash = false;
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isDash = false;
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