ugh2
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@ -21,8 +21,8 @@ public class PlayerBehavior : MonoBehaviour
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[Header("Clarinet:")]
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bool unlockedClarinet;
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[SerializeField] private float dashMult = 2;
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[SerializeField] private float maxDashTime = 10.0f;
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[SerializeField] private float dashStopSpeed = 0.1f;
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[SerializeField] private float maxDashTime = 5.0f;
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[SerializeField] private float dashStopSpeed = 0.01f;
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private float currentDashTime;
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public bool isDash = false;
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@ -101,12 +101,12 @@ public class PlayerBehavior : MonoBehaviour
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{
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isDash = true;
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currentDashTime = 0.0f;
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playerInput.DeactivateInput();
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}
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if (!playerController.IsGrounded())
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if (!playerController.IsGrounded() && (currentDashTime < maxDashTime))
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{
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Vector3 dashSpeed = new Vector3(1f,1f,1f) * dashMult;
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if (currentDashTime < maxDashTime)
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{
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_rb.AddForce(dashSpeed, ForceMode2D.Force);
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currentDashTime += dashStopSpeed;
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print("cdt " + currentDashTime);
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@ -114,10 +114,9 @@ public class PlayerBehavior : MonoBehaviour
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else
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{
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isDash = false;
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playerInput.ActivateInput();
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}
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}
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else{isDash = false;}
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}
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}
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void Animate() {
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@ -52,6 +52,9 @@ public class PlayerMovement : MonoBehaviour
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//clarinet
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public bool isDashing = false;
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private float tempGrav;
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private float tempFall;
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private bool isFrozen = false;
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//Set all of these up in the inspector
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[Header("Checks")]
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@ -108,7 +111,19 @@ public class PlayerMovement : MonoBehaviour
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private void Update()
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{
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isDashing = playerBehavior.isDash;
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if(!isDashing){
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if(isDashing)
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{
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FreezeControl();
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}
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else{
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if(isFrozen)
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{
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Data.gravityStrength = tempGrav;
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Data.fallGravityMult = tempFall;
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isFrozen = false;
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}
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unlockedTrumpet = stateController.unlockedTrumpet;
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#region TIMERS
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LastOnGroundTime -= Time.deltaTime;
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@ -336,6 +351,20 @@ public class PlayerMovement : MonoBehaviour
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}
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}
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void FreezeControl()
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{
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if(!isFrozen)
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{
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tempGrav = Data.gravityStrength;
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tempFall = Data.fallGravityMult;
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}
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Data.gravityStrength = 0;
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Data.fallGravityMult = 0;
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isFrozen = true;
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}
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#region INPUT CALLBACKS
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//Methods which whandle input detected in Update()
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public void OnJumpInput()
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