fix: Made audio work again
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		@@ -43,8 +43,6 @@ public class StateController : MonoBehaviour
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    void Awake()
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					    void Awake()
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    {
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					    {
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        // TODO: Remove this when done
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        AudioListener.pause = true;
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        if (Instance == null)
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					        if (Instance == null)
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        {
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					        {
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            Instance = this;
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					            Instance = this;
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