Added in tilemaps and started blocking the level out
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834
Assets/Scenes/MushroomForest.unity
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834
Assets/Scenes/MushroomForest.unity
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Assets/Scenes/MushroomForest.unity.meta
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7
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Normal file
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@ -14,7 +14,7 @@ public class GameUIController : MonoBehaviour
|
|||||||
[HideInInspector] public GameObject tambourineUI;
|
[HideInInspector] public GameObject tambourineUI;
|
||||||
[HideInInspector] public GameObject clarinetUI;
|
[HideInInspector] public GameObject clarinetUI;
|
||||||
|
|
||||||
void Start()
|
void Awake()
|
||||||
{
|
{
|
||||||
this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
|
this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
|
||||||
this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
|
this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
|
||||||
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
public class SpawnPointBehavior : MonoBehaviour
|
public class SpawnPointBehavior : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
// set in inspector
|
// set in inspector
|
||||||
[Header("Sprites")]
|
[Header("Sprites")]
|
||||||
[SerializeField] private Sprite deactivatedSprite;
|
[SerializeField] private Sprite deactivatedSprite;
|
||||||
[SerializeField] private Sprite activatedSprite;
|
[SerializeField] private Sprite activatedSprite;
|
||||||
@ -15,24 +15,25 @@ public class SpawnPointBehavior : MonoBehaviour
|
|||||||
|
|
||||||
// not set in inspector
|
// not set in inspector
|
||||||
private SpriteRenderer _sr;
|
private SpriteRenderer _sr;
|
||||||
private StateController stateController;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_sr = this.gameObject.GetComponent<SpriteRenderer>();
|
_sr = this.gameObject.GetComponent<SpriteRenderer>();
|
||||||
stateController = GameObject.Find("StateController").GetComponent<StateController>();
|
if (firstSpawnPoint)
|
||||||
if (firstSpawnPoint) {
|
{
|
||||||
ActivateSpawnPoint();
|
ActivateSpawnPoint();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivateSpawnPoint() {
|
public void ActivateSpawnPoint()
|
||||||
|
{
|
||||||
_sr.sprite = activatedSprite;
|
_sr.sprite = activatedSprite;
|
||||||
stateController.spawnPoint = this.gameObject;
|
StateController.Instance.spawnPoint = this.gameObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeactivateSpawnPoint() {
|
public void DeactivateSpawnPoint()
|
||||||
|
{
|
||||||
_sr.sprite = deactivatedSprite;
|
_sr.sprite = deactivatedSprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -48,7 +48,7 @@ public class StateController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
//DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
|
||||||
if (this.inDebugMode)
|
if (this.inDebugMode)
|
||||||
@ -123,9 +123,12 @@ public class StateController : MonoBehaviour
|
|||||||
case "GrenouilleVillage":
|
case "GrenouilleVillage":
|
||||||
this.itemProgression = UnlockedItems.None;
|
this.itemProgression = UnlockedItems.None;
|
||||||
break;
|
break;
|
||||||
case "GrappleScene":
|
case "Brasslands":
|
||||||
this.itemProgression = UnlockedItems.Trumpet;
|
this.itemProgression = UnlockedItems.Trumpet;
|
||||||
break;
|
break;
|
||||||
|
case "GrappleScene":
|
||||||
|
this.itemProgression = UnlockedItems.Tambourine;
|
||||||
|
break;
|
||||||
case "ClarinetScene":
|
case "ClarinetScene":
|
||||||
this.itemProgression = UnlockedItems.Clarinet;
|
this.itemProgression = UnlockedItems.Clarinet;
|
||||||
break;
|
break;
|
||||||
|
BIN
Assets/Sprites/Tilesets/Jungle_terrain.png
Normal file
BIN
Assets/Sprites/Tilesets/Jungle_terrain.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 40 KiB |
6944
Assets/Sprites/Tilesets/Jungle_terrain.png.meta
Normal file
6944
Assets/Sprites/Tilesets/Jungle_terrain.png.meta
Normal file
File diff suppressed because it is too large
Load Diff
BIN
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Normal file
BIN
Assets/Sprites/Tilesets/Jungle_terrain.xcf
Normal file
Binary file not shown.
7
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Normal file
7
Assets/Sprites/Tilesets/Jungle_terrain.xcf.meta
Normal file
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8
Assets/Sprites/Tilesets/Mushrooms.meta
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8
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3764
Assets/Sprites/Tilesets/Mushrooms/Mushrooms.prefab
Normal file
3764
Assets/Sprites/Tilesets/Mushrooms/Mushrooms.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
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7
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36
Assets/Sprites/Tilesets/Mushrooms/platshrooms_0.asset
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36
Assets/Sprites/Tilesets/Mushrooms/platshrooms_0.asset
Normal file
@ -0,0 +1,36 @@
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36
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Normal file
36
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Normal file
@ -0,0 +1,36 @@
|
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|
%YAML 1.1
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36
Assets/Sprites/Tilesets/Mushrooms/platshrooms_10.asset
Normal file
36
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Normal file
@ -0,0 +1,36 @@
|
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|
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|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_InstancedGameObject: {fileID: 0}
|
||||||
|
m_Flags: 1
|
||||||
|
m_ColliderType: 1
|
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Reference in New Issue
Block a user