Added in tilemaps and started blocking the level out
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@@ -14,7 +14,7 @@ public class GameUIController : MonoBehaviour
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[HideInInspector] public GameObject tambourineUI;
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[HideInInspector] public GameObject clarinetUI;
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void Start()
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void Awake()
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{
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this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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