changed some tambourine behavior

also working on level layout
This commit is contained in:
slevy14 2023-04-28 22:07:28 -07:00
parent ac035cecf9
commit ed3fcf541c
4 changed files with 1124 additions and 2291 deletions

View File

@ -15,6 +15,7 @@ GameObject:
- component: {fileID: 4280484977328239622} - component: {fileID: 4280484977328239622}
- component: {fileID: 3514624092989024146} - component: {fileID: 3514624092989024146}
- component: {fileID: -618517480110831953} - component: {fileID: -618517480110831953}
- component: {fileID: 8586493026733961254}
m_Layer: 0 m_Layer: 0
m_Name: tambourine m_Name: tambourine
m_TagString: tambourine m_TagString: tambourine
@ -35,7 +36,7 @@ Transform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1383583972917023562 --- !u!212 &1383583972917023562
SpriteRenderer: SpriteRenderer:
@ -282,3 +283,48 @@ AudioSource:
m_PreInfinity: 2 m_PreInfinity: 2
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
--- !u!61 &8586493026733961254
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1383583972917023564}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 10.2, y: 10.16}
newSize: {x: 10.2, y: 10.16}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 100, y: 100}
m_EdgeRadius: 0

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@ -75,7 +75,7 @@ public class TambourineBehavior : MonoBehaviour {
IEnumerator CheckToDestroy() { IEnumerator CheckToDestroy() {
yield return new WaitForSeconds(5f); yield return new WaitForSeconds(5f);
print("waited 5"); // print("waited 5");
if (!player.GetComponent<PlayerBehavior>().grapplingRope.isGrappling) { if (!player.GetComponent<PlayerBehavior>().grapplingRope.isGrappling) {
DestroySelf(); DestroySelf();
} }

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