???
This commit is contained in:
commit
e723e2b612
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--- !u!114 &672262254
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m_EditorClassIdentifier:
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rb: {fileID: 672262255}
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--- !u!50 &672262255
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--- !u!212 &672262256
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--- !u!4 &672262257
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--- !u!61 &672262258
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BoxCollider2D:
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m_CorrespondingSourceObject: {fileID: 0}
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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newSize: {x: 1, y: 1}
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adaptiveTiling: 0
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@ -926,6 +926,7 @@ MonoBehaviour:
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backgroundImageObject: {fileID: 619461775}
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images:
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- {fileID: 21300000, guid: e1e7222994bb83b499a85b4c32514e15, type: 3}
|
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<<<<<<< HEAD
|
||||
- {fileID: 21300000, guid: e1e7222994bb83b499a85b4c32514e15, type: 3}
|
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- {fileID: 21300000, guid: e1e7222994bb83b499a85b4c32514e15, type: 3}
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- {fileID: 21300000, guid: e1e7222994bb83b499a85b4c32514e15, type: 3}
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@ -939,6 +940,8 @@ MonoBehaviour:
|
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- {fileID: 0}
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- {fileID: 0}
|
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- {fileID: 0}
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=======
|
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>>>>>>> de5abe740beb93351416d6c0905424958e37e702
|
||||
backToMenuButton: {fileID: 0}
|
||||
--- !u!114 &1404700850
|
||||
MonoBehaviour:
|
||||
|
@ -840,7 +840,7 @@ MonoBehaviour:
|
||||
- (This level was built by Nick.)
|
||||
backgroundImageObject: {fileID: 619461775}
|
||||
images:
|
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- {fileID: 21300000, guid: 5b5741406b7c15a46b51bc33b1138ec1, type: 3}
|
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- {fileID: 21300000, guid: e1e7222994bb83b499a85b4c32514e15, type: 3}
|
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backToMenuButton: {fileID: 0}
|
||||
--- !u!114 &1404700850
|
||||
MonoBehaviour:
|
||||
|
@ -45,8 +45,5 @@ public class CameraMovement : MonoBehaviour {
|
||||
|
||||
public void FindPlayer() {
|
||||
player = GameObject.FindGameObjectWithTag("Player");
|
||||
// if (player == null) {
|
||||
// print("null player!");
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,6 @@ public class DebugSceneSwitcher : MonoBehaviour
|
||||
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
||||
{
|
||||
string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
|
||||
print(newName);
|
||||
sceneNames.Add(newName);
|
||||
}
|
||||
sceneDropdown.AddOptions(sceneNames);
|
||||
@ -45,7 +44,6 @@ public class DebugSceneSwitcher : MonoBehaviour
|
||||
|
||||
public void ChangeScene(int index)
|
||||
{
|
||||
// print(index);
|
||||
SceneController.Instance.LoadChosenScene(index);
|
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this.gameObject.SetActive(false);
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ public class DialogBoxes : MonoBehaviour
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
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void Start()
|
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void Awake()
|
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{
|
||||
textField = this.gameObject.GetComponent<TMP_Text>();
|
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ReconfigureSpriteArray();
|
||||
@ -56,7 +56,11 @@ public class DialogBoxes : MonoBehaviour
|
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Sprite[] newImagesArray = new Sprite[dialogMessages.Length];
|
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for (int i = 0; i < newImagesArray.Length; i++)
|
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{
|
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newImagesArray[i] = images[i];
|
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if (i < images.Length) {
|
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newImagesArray[i] = images[i];
|
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} else {
|
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newImagesArray[i] = null;
|
||||
}
|
||||
}
|
||||
images = newImagesArray;
|
||||
}
|
||||
|
@ -4,7 +4,9 @@ using UnityEngine;
|
||||
|
||||
public class EnemyPatrol : MonoBehaviour {
|
||||
|
||||
[Header("Tambourine")]
|
||||
[HideInInspector] public bool pinned = false;
|
||||
[HideInInspector] public TambourineBehavior pinnedTambourine;
|
||||
|
||||
[Header("Horizontal")]
|
||||
public bool isHorizontal;
|
||||
@ -45,7 +47,7 @@ public class EnemyPatrol : MonoBehaviour {
|
||||
void Update() {
|
||||
if (!pinned) {
|
||||
if (isHorizontal) {
|
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if (transform.position.x >= xRight || transform.position.x <= xLeft) {
|
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if (transform.position.x > xRight || transform.position.x < xLeft) {
|
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movementVectorHorizontal = -movementVectorHorizontal;
|
||||
GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
|
||||
}
|
||||
@ -60,13 +62,15 @@ public class EnemyPatrol : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
public void TogglePin(bool isPinned) {
|
||||
public void TogglePin(bool isPinned, TambourineBehavior tambourine) {
|
||||
this.pinned = isPinned;
|
||||
if (isPinned) {
|
||||
animator.speed = 0;
|
||||
this.pinnedTambourine = tambourine;
|
||||
} else {
|
||||
animator.speed = 1;
|
||||
this.pinnedTambourine = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void DefeatEnemy() {
|
||||
@ -75,10 +79,15 @@ public class EnemyPatrol : MonoBehaviour {
|
||||
|
||||
IEnumerator Defeat() {
|
||||
isPlayingDefeatAnimation = true;
|
||||
if (pinned) {
|
||||
pinnedTambourine.DestroySelf();
|
||||
TogglePin(false, this.pinnedTambourine);
|
||||
}
|
||||
this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
|
||||
animator.Play("Explosion");
|
||||
float explosionTime = .25f;
|
||||
this.gameObject.GetComponent<AudioSource>().Play();
|
||||
yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
|
||||
yield return new WaitForSeconds(explosionTime);
|
||||
this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
|
||||
isPlayingDefeatAnimation = false;
|
||||
this.gameObject.SetActive(false);
|
||||
|
@ -24,7 +24,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
private bool isDash = false;
|
||||
public float dashForce = 1f;
|
||||
public float dashTime = 1.0f;
|
||||
private float dashInc = 0.1f;
|
||||
private float currentDash = 0.0f;
|
||||
private bool forceAdded = false;
|
||||
Vector2 dashVec;
|
||||
@ -146,9 +145,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
if (this.playerInput.actions["CymbalCrash"].WasPressedThisFrame()) {
|
||||
// Play the sound
|
||||
this.gameUI.ToggleCymbal(false);
|
||||
// this.audioSource.clip = cymbalSound;
|
||||
// this.audioSource.loop = false;
|
||||
// this.audioSource.Play();
|
||||
cymbalAudio.Play();
|
||||
|
||||
// Set the cymbal active for the equivalent of one second
|
||||
@ -226,7 +222,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
void LetGoOfGrapple() {
|
||||
bool currentlyPaused = StateController.Instance.isPaused;
|
||||
if (grapplingRope.isGrappling && !currentlyPaused) {
|
||||
print("currently paused is " + currentlyPaused + ", releasing grapple");
|
||||
if (tambourine != null) {
|
||||
tambourine.GetComponent<TambourineBehavior>().DestroySelf();
|
||||
}
|
||||
@ -241,7 +236,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
}
|
||||
else {
|
||||
reflect = new Vector2(saveVelocity.x * reflectForce, -(saveVelocity.y) * reflectForce);
|
||||
//reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce);
|
||||
hasBounced = true;
|
||||
}
|
||||
_rb.AddForce(reflect, ForceMode2D.Impulse);
|
||||
@ -250,7 +244,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
}
|
||||
|
||||
void Water() {
|
||||
print("water dash " + isDash);
|
||||
if(isDash) {
|
||||
saveVelocity = _rb.velocity / velocityCut;
|
||||
if (isDash) {
|
||||
@ -268,7 +261,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
grappleSurface = col.gameObject;
|
||||
}
|
||||
else if (col.tag == "instaDeath") {
|
||||
print("player fell in spikes");
|
||||
StartCoroutine(DestroyPlayer());
|
||||
}
|
||||
else if (col.tag == "spawnPoint") {
|
||||
@ -331,7 +323,6 @@ public class PlayerBehavior : MonoBehaviour
|
||||
}
|
||||
else {
|
||||
StartCoroutine(DestroyPlayer());
|
||||
print("enemy defeated player");
|
||||
}
|
||||
}
|
||||
else if (collision.gameObject.tag == "Projectile") {
|
||||
@ -362,7 +353,9 @@ public class PlayerBehavior : MonoBehaviour
|
||||
|
||||
IEnumerator DestroyPlayer() {
|
||||
if (playerIsAlive) {
|
||||
print("destroyPlayer called");
|
||||
if (grapplingRope.isGrappling) {
|
||||
LetGoOfGrapple();
|
||||
}
|
||||
playerIsAlive = false;
|
||||
audioSource.clip = deathSound;
|
||||
audioSource.loop = false;
|
||||
@ -371,25 +364,14 @@ public class PlayerBehavior : MonoBehaviour
|
||||
|
||||
// animate
|
||||
animator.Play("Die");
|
||||
// yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
|
||||
yield return new WaitForSeconds(audioSource.clip.length);
|
||||
|
||||
// this.stateController.SetDeathCanvasActive(true);
|
||||
|
||||
if (grapplingRope.isGrappling) {
|
||||
LetGoOfGrapple();
|
||||
}
|
||||
|
||||
// destroy all tambourines
|
||||
GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
|
||||
print("tambs found: " + currentTambourines.Length);
|
||||
if (currentTambourines != null) {
|
||||
foreach (GameObject tambourine in currentTambourines) {
|
||||
if (tambourine != null) {
|
||||
tambourine.GetComponent<TambourineBehavior>().DestroySelf();
|
||||
print("tamb destroyed");
|
||||
} else {
|
||||
print("null tamb");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -125,7 +125,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
isRegFalling = false;
|
||||
}
|
||||
else {
|
||||
// print("not jumping");
|
||||
if (!_isJumpFalling && !isRegFalling) {
|
||||
if (unlockedTrumpet) {
|
||||
trumpet = 1;
|
||||
@ -143,7 +142,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
#region JUMP CHECKS
|
||||
if (IsJumping && RB.velocity.y <= 0) {
|
||||
IsJumping = false;
|
||||
// print("isJumping " + IsJumping);
|
||||
_isJumpFalling = true;
|
||||
}
|
||||
|
||||
@ -162,7 +160,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
_isJumpFalling = false;
|
||||
|
||||
bool inCoyoteTime = LastOnGroundTime > 0;
|
||||
//print("coyote time: " + inCoyoteTime);
|
||||
|
||||
Jump();
|
||||
|
||||
@ -186,7 +183,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
// stop sound if needed
|
||||
if (soundPlaying && (isRegFalling || IsJumping || _isJumpFalling)) {
|
||||
print("footsteps stop");
|
||||
audioSource.Stop();
|
||||
soundPlaying = false;
|
||||
}
|
||||
@ -201,10 +197,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
|
||||
#region GRAVITY
|
||||
//Higher gravity if we've released the jump input or are falling
|
||||
// if (IsSliding)
|
||||
// {
|
||||
// SetGravityScale(0);
|
||||
// }
|
||||
if (RB.velocity.y < 0 && _moveInput.y < 0) {
|
||||
//Much higher gravity if holding down
|
||||
SetGravityScale(Data.gravityScale * Data.fastFallGravityMult);
|
||||
@ -234,13 +226,11 @@ public class PlayerMovement : MonoBehaviour
|
||||
#region SOUND CHECKS
|
||||
if (!IsJumping && !_isJumpFalling && !isRegFalling && _moveInput.x != 0) {
|
||||
if (!soundPlaying) {
|
||||
// print("footsteps PLAY");
|
||||
audioSource.Play();
|
||||
soundPlaying = true;
|
||||
}
|
||||
}
|
||||
else if (soundPlaying && audioSource.clip.name == "footsteps") {
|
||||
// print("footsteps stop");
|
||||
audioSource.Stop();
|
||||
soundPlaying = false;
|
||||
}
|
||||
@ -287,15 +277,14 @@ public class PlayerMovement : MonoBehaviour
|
||||
#region Calculate AccelRate
|
||||
float accelRate;
|
||||
|
||||
//Gets an acceleration value based on if we are accelerating (includes turning)
|
||||
//or trying to decelerate (stop). As well as applying a multiplier if we're air borne.
|
||||
if (LastOnGroundTime > 0) {
|
||||
// accelerate or decelerate
|
||||
if (LastOnGroundTime > 0) { // if grounded
|
||||
accelRate = (Mathf.Abs(targetSpeed) > 0.01f) ? Data.runAccelAmount : Data.runDeccelAmount;
|
||||
}
|
||||
else if (wasGrappling) {
|
||||
else if (wasGrappling) { // if grappling
|
||||
accelRate = (Mathf.Abs(targetSpeed) > 0.01f) ? Data.runAccelAmount * Data.accelInAir : Data.runDeccelAmount * (Data.deccelInAir / 5);
|
||||
}
|
||||
else {
|
||||
else { // if in air
|
||||
accelRate = (Mathf.Abs(targetSpeed) > 0.01f) ? Data.runAccelAmount * Data.accelInAir : Data.runDeccelAmount * Data.deccelInAir;
|
||||
}
|
||||
#endregion
|
||||
@ -376,7 +365,6 @@ public class PlayerMovement : MonoBehaviour
|
||||
}
|
||||
|
||||
public bool IsGrounded() {
|
||||
// print(Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
|
||||
return (Physics2D.OverlapBox(new Vector2(this.transform.position.x, this.transform.position.y - _groundCheckOffset), _groundCheckSize, 0, _groundLayer) && !IsJumping);
|
||||
}
|
||||
|
||||
|
@ -44,19 +44,8 @@ public class PlayerData : ScriptableObject
|
||||
public float jumpHangAccelerationMult;
|
||||
public float jumpHangMaxSpeedMult;
|
||||
|
||||
[Header("Wall Jump")]
|
||||
public Vector2 wallJumpForce; //The actual force (this time set by us) applied to the player when wall jumping.
|
||||
[Space(5)]
|
||||
[Range(0f, 1f)] public float wallJumpRunLerp; //Reduces the effect of player's movement while wall jumping.
|
||||
[Range(0f, 1.5f)] public float wallJumpTime; //Time after wall jumping the player's movement is slowed for.
|
||||
public bool doTurnOnWallJump; //Player will rotate to face wall jumping direction
|
||||
|
||||
[Space(20)]
|
||||
|
||||
[Header("Slide")]
|
||||
public float slideSpeed;
|
||||
public float slideAccel;
|
||||
|
||||
[Header("Assists")]
|
||||
[Range(0.01f, 0.5f)] public float coyoteTime; //Grace period after falling off a platform, where you can still jump
|
||||
[Range(0.01f, 0.5f)] public float jumpInputBufferTime; //Grace period after pressing jump where a jump will be automatically performed once the requirements (eg. being grounded) are met.
|
||||
|
@ -29,11 +29,6 @@ public class SceneController : MonoBehaviour
|
||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
|
||||
if (pauseMenu != null)
|
||||
{
|
||||
// Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
|
||||
// quitButton.onClick.AddListener(BackToMainMenu);
|
||||
}
|
||||
if (scene.buildIndex == 0)
|
||||
{ // if this is the menu
|
||||
GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
|
||||
|
@ -92,10 +92,6 @@ public class StateController : MonoBehaviour
|
||||
if (deathCanvas != null)
|
||||
{
|
||||
Button respawnButton = GameObject.Find("RespawnButton").GetComponent<Button>();
|
||||
if (respawnButton == null)
|
||||
{
|
||||
print("respawn button not found!");
|
||||
}
|
||||
respawnButton.onClick.AddListener(RespawnPlayer);
|
||||
deathCanvas.SetActive(false);
|
||||
}
|
||||
@ -120,7 +116,6 @@ public class StateController : MonoBehaviour
|
||||
|
||||
// keep track of all enemies
|
||||
enemiesInScene = GameObject.FindGameObjectsWithTag("Enemy");
|
||||
// print(enemiesInScene);
|
||||
|
||||
if (isPaused)
|
||||
{
|
||||
|
@ -30,7 +30,6 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
|
||||
|
||||
void Start() {
|
||||
// rb.AddForce(new Vector2(horizSpeed, vertSpeed), ForceMode2D.Impulse);
|
||||
this.gameObject.transform.localScale = new Vector2(transform.localScale.x * player.GetComponent<PlayerBehavior>().forward, transform.localScale.y);
|
||||
StartCoroutine(CheckToDestroy());
|
||||
}
|
||||
@ -41,15 +40,12 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
} else {
|
||||
if (collidedObject != null && collidedObject.tag != "grappleSurface" && !returnToPlayer) {
|
||||
rb.constraints = RigidbodyConstraints2D.FreezeAll;
|
||||
// this.gameObject.transform.position = col.transform.position;
|
||||
timeLerped += Time.deltaTime;
|
||||
this.gameObject.transform.position = Vector2.Lerp(this.gameObject.transform.position, collidedObject.transform.position, timeLerped/timeToLerp);
|
||||
if (this.gameObject.transform.position.x == collidedObject.transform.position.x && this.gameObject.transform.position.y == collidedObject.transform.position.y && !animator.GetBool("pinned")) {
|
||||
pinned = true;
|
||||
animator.SetBool("pinned", true);
|
||||
tambourineHitSound.Play();
|
||||
} else {
|
||||
// print("pinned, but not same position: " + this.gameObject.transform.position + " / " + collidedObject.transform.position);
|
||||
}
|
||||
} else if (returnToPlayer) {
|
||||
Destroy(rb);
|
||||
@ -68,18 +64,14 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D col) {
|
||||
// print(col.tag);
|
||||
if (col.tag == "Enemy") {
|
||||
this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
|
||||
collidedObject = col.gameObject;
|
||||
print("Pinning to enemy");
|
||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||
collidedObject.GetComponent<EnemyPatrol>().pinned = true;
|
||||
collidedObject.GetComponent<EnemyPatrol>().TogglePin(true);
|
||||
collidedObject.GetComponent<EnemyPatrol>().TogglePin(true, this);
|
||||
} else if (col.tag == "Projectile") {
|
||||
this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
|
||||
collidedObject = col.gameObject;
|
||||
print("pinned to projectile");
|
||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||
collidedObject.GetComponent<ProjectileBehavior>().Pin();
|
||||
}
|
||||
@ -93,7 +85,6 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
|
||||
IEnumerator CheckToDestroy() {
|
||||
yield return new WaitForSeconds(3f);
|
||||
// print("waited 5");
|
||||
if (!player.GetComponent<PlayerBehavior>().grapplingRope.isGrappling) {
|
||||
DestroySelf();
|
||||
}
|
||||
@ -106,8 +97,10 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
}
|
||||
|
||||
if (collidedObject != null && collidedObject.tag == "Enemy") {
|
||||
collidedObject.GetComponent<EnemyPatrol>().pinned = false;
|
||||
collidedObject.GetComponent<EnemyPatrol>().TogglePin(false);
|
||||
EnemyPatrol enemy = collidedObject.GetComponent<EnemyPatrol>();
|
||||
if (!enemy.isPlayingDefeatAnimation) {
|
||||
enemy.TogglePin(false, this);
|
||||
}
|
||||
} else if (collidedObject != null && collidedObject.tag == "Projectile") {
|
||||
collidedObject.GetComponent<ProjectileBehavior>().Explode();
|
||||
}
|
||||
|
@ -8,9 +8,6 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
[Header("Scripts References:")]
|
||||
public Tutorial_GrapplingRope grappleRope;
|
||||
|
||||
[Header("Main Camera:")]
|
||||
public Camera m_camera;
|
||||
|
||||
[Header("Transform References:")]
|
||||
public Transform gunHolder;
|
||||
public Transform gunPivot;
|
||||
@ -41,7 +38,6 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
|
||||
|
||||
void Start() {
|
||||
m_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
|
||||
grappleRope.enabled = false;
|
||||
m_springJoint2D.enabled = false;
|
||||
m_distanceJoint2D.distance = targetDistance + .5f;
|
||||
@ -51,11 +47,7 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
|
||||
void Update() {
|
||||
|
||||
// Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue());
|
||||
// RotateGun(mousePos, true);
|
||||
|
||||
if (grappleRope.isGrappling && !inDistanceRange && Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) < targetDistance) {
|
||||
// print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance);
|
||||
inDistanceRange = true;
|
||||
}
|
||||
if (grappleRope.isGrappling) {
|
||||
@ -80,14 +72,12 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
|
||||
public void Grapple() {
|
||||
grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position;
|
||||
// print("grapple");
|
||||
|
||||
m_springJoint2D.autoConfigureDistance = false;
|
||||
m_distanceJoint2D.autoConfigureDistance = false;
|
||||
|
||||
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||
m_springJoint2D.enabled = true;
|
||||
// print("Spring Joint Enabled");
|
||||
// print("Sprint Joint Distance:" + m_springJoint2D.distance);
|
||||
|
||||
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||
}
|
||||
@ -105,7 +95,6 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
|
||||
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||
m_springJoint2D.enabled = true;
|
||||
// print("Spring Joint Enabled");
|
||||
|
||||
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||
}
|
||||
@ -123,7 +112,6 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
|
||||
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||
m_springJoint2D.enabled = true;
|
||||
// print("Spring Joint Enabled");
|
||||
|
||||
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||
}
|
||||
@ -135,7 +123,6 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||
inDistanceRange = false;
|
||||
m_rigidBody2D.gravityScale = 1;
|
||||
gunPivot.rotation = Quaternion.AngleAxis(90, Vector3.forward);
|
||||
// print("disabled");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -32,7 +32,6 @@ public class Tutorial_GrapplingRope : MonoBehaviour {
|
||||
|
||||
|
||||
private void OnEnable() {
|
||||
// print("on enabled called");
|
||||
moveTime = 0;
|
||||
m_lineRenderer.positionCount = precision;
|
||||
waveSize = startWaveSize;
|
||||
@ -45,7 +44,6 @@ public class Tutorial_GrapplingRope : MonoBehaviour {
|
||||
}
|
||||
|
||||
private void OnDisable() {
|
||||
// print("on disabled called");
|
||||
m_lineRenderer.enabled = false;
|
||||
isGrappling = false;
|
||||
hasPlayedThwip = false;
|
||||
@ -69,13 +67,7 @@ public class Tutorial_GrapplingRope : MonoBehaviour {
|
||||
}
|
||||
|
||||
void DrawRope() {
|
||||
// print("drawing");
|
||||
// print("isGrappling: " + isGrappling);
|
||||
if (!straightLine) {
|
||||
// float roundedLinePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 100.0f) * .01f;
|
||||
// float roundedGrapplePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 100.0f) * .01f;
|
||||
// // print(roundedLinePos + " / " + roundedGrapplePos);
|
||||
// if (roundedLinePos == roundedGrapplePos) {
|
||||
if (m_lineRenderer.GetPosition(precision - 1).x == grapplingGun.grapplePoint.x) {
|
||||
straightLine = true;
|
||||
} else {
|
||||
@ -100,7 +92,6 @@ public class Tutorial_GrapplingRope : MonoBehaviour {
|
||||
}
|
||||
|
||||
void DrawRopeWaves() {
|
||||
// print(moveTime);
|
||||
for (int i = 0; i < precision; i++) {
|
||||
float delta = (float)i / ((float)precision - 1f);
|
||||
Vector2 offset = Vector2.Perpendicular(grapplingGun.grappleDistanceVector).normalized * ropeAnimationCurve.Evaluate(delta) * waveSize;
|
||||
|
110
Assets/Sprites/Items/Materials/tambourine.mat
Normal file
110
Assets/Sprites/Items/Materials/tambourine.mat
Normal file
@ -0,0 +1,110 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: tambourine
|
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Cube:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: b5f64a07787ea48ad8d00b3ec2d138e4, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
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m_Ints: []
|
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m_Floats:
|
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- _Ambient: 0.5
|
||||
- _Bevel: 0.5
|
||||
- _BevelClamp: 0
|
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- _BevelOffset: 0
|
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- _BevelRoundness: 0
|
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- _BevelWidth: 0
|
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- _BumpFace: 0
|
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- _BumpOutline: 0
|
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- _ColorMask: 15
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- _CullMode: 0
|
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- _Diffuse: 0.5
|
||||
- _FaceDilate: 0
|
||||
- _FaceUVSpeedX: 0
|
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- _FaceUVSpeedY: 0
|
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- _GlowInner: 0.05
|
||||
- _GlowOffset: 0
|
||||
- _GlowOuter: 0.05
|
||||
- _GlowPower: 0.75
|
||||
- _GradientScale: 5
|
||||
- _LightAngle: 3.1416
|
||||
- _MaskSoftnessX: 0
|
||||
- _MaskSoftnessY: 0
|
||||
- _OutlineSoftness: 0
|
||||
- _OutlineUVSpeedX: 0
|
||||
- _OutlineUVSpeedY: 0
|
||||
- _OutlineWidth: 0
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _ScaleRatioA: 1
|
||||
- _ScaleRatioB: 1
|
||||
- _ScaleRatioC: 1
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
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- _ShaderFlags: 0
|
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- _Sharpness: 0
|
||||
- _SpecularPower: 2
|
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- _Stencil: 0
|
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- _StencilComp: 8
|
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- _StencilOp: 0
|
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- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _TextureHeight: 512
|
||||
- _TextureWidth: 512
|
||||
- _UnderlayDilate: 0
|
||||
- _UnderlayOffsetX: 0
|
||||
- _UnderlayOffsetY: 0
|
||||
- _UnderlaySoftness: 0
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.5
|
||||
- _WeightNormal: 0
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
8
Assets/Sprites/Items/Materials/tambourine.mat.meta
Normal file
8
Assets/Sprites/Items/Materials/tambourine.mat.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: b0a1b0f0d77937546862b5ee955b27cd
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,6 @@
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fileFormatVersion: 2
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guid: 2cda990e2423bbf4892e6590ba056729
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guid: 9a3feeaba8f298d4397f36b6abc8f8f4
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
110
Assets/Sprites/UI/Materials/Big Wood 2 Btn.mat
Normal file
110
Assets/Sprites/UI/Materials/Big Wood 2 Btn.mat
Normal file
@ -0,0 +1,110 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
|
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Big Wood 2 Btn
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Parent: {fileID: 0}
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Cube:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 94804c0dfcee74009a8e281c1494d8db, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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m_Ints: []
|
||||
m_Floats:
|
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- _Ambient: 0.5
|
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- _Bevel: 0.5
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- _BevelClamp: 0
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- _BevelOffset: 0
|
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- _BevelRoundness: 0
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- _BevelWidth: 0
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- _BumpFace: 0
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- _BumpOutline: 0
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.5
|
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- _FaceDilate: 0
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
|
||||
- _GlowInner: 0.05
|
||||
- _GlowOffset: 0
|
||||
- _GlowOuter: 0.05
|
||||
- _GlowPower: 0.75
|
||||
- _GradientScale: 5
|
||||
- _LightAngle: 3.1416
|
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- _MaskSoftnessX: 0
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- _MaskSoftnessY: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _ScaleRatioA: 1
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- _ScaleRatioB: 1
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- _ScaleRatioC: 1
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _Sharpness: 0
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- _SpecularPower: 2
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _TextureHeight: 512
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- _TextureWidth: 512
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- _UnderlayDilate: 0
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
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- _UnderlaySoftness: 0
|
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- _VertexOffsetX: 0
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- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.5
|
||||
- _WeightNormal: 0
|
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m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
8
Assets/Sprites/UI/Materials/Big Wood 2 Btn.mat.meta
Normal file
8
Assets/Sprites/UI/Materials/Big Wood 2 Btn.mat.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3d739c94f272ffc4b969ca2b16c5c0f8
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user