Changed some of the movement parameters to make the character move more naturally
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@ -12,8 +12,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5ddb4766145463c75a48eeb29e77e0d3, type: 3}
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m_Script: {fileID: 11500000, guid: 5ddb4766145463c75a48eeb29e77e0d3, type: 3}
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m_Name: PlayerMovementData
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m_Name: PlayerMovementData
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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gravityStrength: -20.408163
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gravityStrength: -28.57143
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gravityScale: 2.0803428
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gravityScale: 2.91248
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fallGravityMult: 1.5
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fallGravityMult: 1.5
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maxFallSpeed: 25
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maxFallSpeed: 25
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fastFallGravityMult: 2
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fastFallGravityMult: 2
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@ -26,12 +26,12 @@ MonoBehaviour:
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accelInAir: 0.65
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accelInAir: 0.65
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deccelInAir: 0.65
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deccelInAir: 0.65
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doConserveMomentum: 1
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doConserveMomentum: 1
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jumpHeight: 5
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jumpHeight: 1.75
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jumpTimeToApex: 0.7
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jumpTimeToApex: 0.35
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jumpForce: 14.285714
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jumpForce: 10
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jumpCutGravityMult: 2
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jumpCutGravityMult: 2
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jumpHangGravityMult: 0.5
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jumpHangGravityMult: 0.5
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jumpHangTimeThreshold: 1
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jumpHangTimeThreshold: 1.02
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jumpHangAccelerationMult: 1.1
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jumpHangAccelerationMult: 1.1
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jumpHangMaxSpeedMult: 1.3
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jumpHangMaxSpeedMult: 1.3
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wallJumpForce: {x: 15, y: 25}
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wallJumpForce: {x: 15, y: 25}
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