Changed some of the movement parameters to make the character move more naturally
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		@@ -12,8 +12,8 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: 5ddb4766145463c75a48eeb29e77e0d3, type: 3}
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					  m_Script: {fileID: 11500000, guid: 5ddb4766145463c75a48eeb29e77e0d3, type: 3}
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  m_Name: PlayerMovementData
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					  m_Name: PlayerMovementData
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  m_EditorClassIdentifier: 
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					  m_EditorClassIdentifier: 
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  gravityStrength: -20.408163
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					  gravityStrength: -28.57143
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  gravityScale: 2.0803428
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					  gravityScale: 2.91248
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  fallGravityMult: 1.5
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					  fallGravityMult: 1.5
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  maxFallSpeed: 25
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					  maxFallSpeed: 25
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  fastFallGravityMult: 2
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					  fastFallGravityMult: 2
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@@ -26,12 +26,12 @@ MonoBehaviour:
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  accelInAir: 0.65
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					  accelInAir: 0.65
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  deccelInAir: 0.65
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					  deccelInAir: 0.65
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  doConserveMomentum: 1
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					  doConserveMomentum: 1
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  jumpHeight: 5
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					  jumpHeight: 1.75
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  jumpTimeToApex: 0.7
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					  jumpTimeToApex: 0.35
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  jumpForce: 14.285714
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					  jumpForce: 10
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  jumpCutGravityMult: 2
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					  jumpCutGravityMult: 2
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  jumpHangGravityMult: 0.5
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					  jumpHangGravityMult: 0.5
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  jumpHangTimeThreshold: 1
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					  jumpHangTimeThreshold: 1.02
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  jumpHangAccelerationMult: 1.1
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					  jumpHangAccelerationMult: 1.1
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  jumpHangMaxSpeedMult: 1.3
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					  jumpHangMaxSpeedMult: 1.3
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  wallJumpForce: {x: 15, y: 25}
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					  wallJumpForce: {x: 15, y: 25}
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