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m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -26, y: -17, z: 0} second: serializedVersion: 2 @@ -4704,7 +13305,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -25, y: -17, z: 0} second: serializedVersion: 2 @@ -4714,7 +13315,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -24, y: -17, z: 0} second: serializedVersion: 2 @@ -4724,7 +13325,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -23, y: -17, z: 0} second: serializedVersion: 2 @@ -4734,7 +13335,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -22, y: -17, z: 0} second: serializedVersion: 2 @@ -4744,7 +13345,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - 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m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -36, y: -11, z: 0} second: serializedVersion: 2 @@ -7694,7 +17255,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -35, y: -11, z: 0} second: serializedVersion: 2 @@ -7704,7 +17265,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -34, y: -11, z: 0} second: serializedVersion: 2 @@ -7714,7 +17275,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -33, y: -11, z: 0} second: serializedVersion: 2 @@ -7724,7 +17285,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -32, y: -11, z: 0} second: serializedVersion: 2 @@ -7734,7 +17295,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -31, y: -11, z: 0} second: serializedVersion: 2 @@ -7744,7 +17305,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -30, y: -11, z: 0} second: serializedVersion: 2 @@ -7754,7 +17315,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -29, y: -11, z: 0} second: serializedVersion: 2 @@ -7764,7 +17325,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -19, y: -11, z: 0} second: serializedVersion: 2 @@ -7774,7 +17335,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -18, y: -11, z: 0} second: serializedVersion: 2 @@ -7784,7 +17345,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -17, y: -11, z: 0} second: serializedVersion: 2 @@ -7794,7 +17355,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -16, y: -11, z: 0} second: serializedVersion: 2 @@ -7804,7 +17365,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -15, y: -11, z: 0} second: serializedVersion: 2 @@ -7814,7 +17375,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -14, y: -11, z: 0} second: serializedVersion: 2 @@ -7824,7 +17385,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -13, y: -11, z: 0} second: serializedVersion: 2 @@ -7834,7 +17395,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -12, y: -11, z: 0} second: serializedVersion: 2 @@ -7844,7 +17405,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -11, y: -11, z: 0} second: serializedVersion: 2 @@ -7854,7 +17415,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -10, y: -11, z: 0} second: serializedVersion: 2 @@ -7864,7 +17425,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -9, y: -11, z: 0} second: serializedVersion: 2 @@ -7874,7 +17435,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -8, y: -11, z: 0} second: serializedVersion: 2 @@ -7884,7 +17445,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -7, y: -11, z: 0} second: serializedVersion: 2 @@ -7894,7 +17455,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -6, y: -11, z: 0} second: serializedVersion: 2 @@ -7904,7 +17465,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -5, y: -11, z: 0} second: serializedVersion: 2 @@ -7914,7 +17475,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -4, y: -11, z: 0} second: serializedVersion: 2 @@ -7924,7 +17485,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -3, y: -11, z: 0} second: serializedVersion: 2 @@ -7934,7 +17495,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -2, y: -11, z: 0} second: serializedVersion: 2 @@ -7944,7 +17505,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: -1, y: -11, z: 0} second: serializedVersion: 2 @@ -7954,7 +17515,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 0, y: -11, z: 0} second: serializedVersion: 2 @@ -7964,7 +17525,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 1, y: -11, z: 0} second: serializedVersion: 2 @@ -7974,7 +17535,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 2, y: -11, z: 0} second: serializedVersion: 2 @@ -7984,7 +17545,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 3, y: -11, z: 0} second: serializedVersion: 2 @@ -7994,7 +17555,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 4, y: -11, z: 0} second: serializedVersion: 2 @@ -8004,7 +17565,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 5, y: -11, z: 0} second: serializedVersion: 2 @@ -8014,7 +17575,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 6, y: -11, z: 0} second: serializedVersion: 2 @@ -8024,7 +17585,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 7, y: -11, z: 0} second: serializedVersion: 2 @@ -8034,7 +17595,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 8, y: -11, z: 0} second: serializedVersion: 2 @@ -8044,7 +17605,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 9, y: -11, z: 0} second: serializedVersion: 2 @@ -8054,7 +17615,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 10, y: -11, z: 0} second: serializedVersion: 2 @@ -8064,7 +17625,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 11, y: -11, z: 0} second: serializedVersion: 2 @@ -8074,7 +17635,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 12, y: -11, z: 0} second: serializedVersion: 2 @@ -8084,7 +17645,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 13, y: -11, z: 0} second: serializedVersion: 2 @@ -8094,7 +17655,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 14, y: -11, z: 0} second: serializedVersion: 2 @@ -8104,7 +17665,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 15, y: -11, z: 0} second: serializedVersion: 2 @@ -8114,7 +17675,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 16, y: -11, z: 0} second: serializedVersion: 2 @@ -8124,7 +17685,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 17, y: -11, z: 0} second: serializedVersion: 2 @@ -8134,7 +17695,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 18, y: -11, z: 0} second: serializedVersion: 2 @@ -8144,7 +17705,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 19, y: -11, z: 0} second: serializedVersion: 2 @@ -8154,7 +17715,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1 - first: {x: 20, y: -11, z: 0} second: serializedVersion: 2 @@ -8164,6 +17725,166 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 + m_AllTileFlags: 1 + - first: {x: -54, y: -10, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -53, y: -10, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -52, y: -10, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -51, y: -10, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -50, y: -10, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -49, y: -10, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -48, y: -10, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - 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m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 0 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - - first: {x: -3, y: -6, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 - m_TileMatrixIndex: 0 - m_TileColorIndex: 0 - m_TileObjectToInstantiateIndex: 65535 - dummyAlignment: 0 - m_AllTileFlags: 1073741825 - - first: {x: -2, y: -6, z: 0} - second: - serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 16 + m_TileSpriteIndex: 18 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8608,8 +18849,8 @@ Tilemap: - first: {x: -1, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 1 - m_TileSpriteIndex: 1 + m_TileIndex: 14 + m_TileSpriteIndex: 17 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8618,8 +18859,8 @@ Tilemap: - first: {x: 0, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 8 - m_TileSpriteIndex: 8 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8628,8 +18869,8 @@ Tilemap: - first: {x: 1, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 7 - m_TileSpriteIndex: 7 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8638,8 +18879,8 @@ Tilemap: - first: {x: 2, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 6 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8648,8 +18889,8 @@ Tilemap: - first: {x: 3, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 6 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8658,8 +18899,8 @@ Tilemap: - first: {x: 4, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 6 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8668,8 +18909,8 @@ Tilemap: - first: {x: 5, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 6 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8678,8 +18919,8 @@ Tilemap: - first: {x: 6, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 6 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8688,8 +18929,8 @@ Tilemap: - first: {x: 7, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 6 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -8698,8 +18939,168 @@ Tilemap: - first: {x: 8, y: -6, z: 0} second: serializedVersion: 2 - m_TileIndex: 6 - m_TileSpriteIndex: 6 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - 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range, transform.position.y, transform.position.z), new Vector3(transform.position.x + range, transform.position.y, transform.position.z)); diff --git a/Assets/Scripts/Launch.cs b/Assets/Scripts/Launch.cs index e40a23c..f4246e2 100644 --- a/Assets/Scripts/Launch.cs +++ b/Assets/Scripts/Launch.cs @@ -9,7 +9,7 @@ public class Launch : MonoBehaviour { [SerializeField] private float horizSpeed; [SerializeField] private float vertSpeed; - public void ThrowTambourine(int facing) { + public void ThrowTambourine(float facing) { GameObject newTambourine = Instantiate(tambourine, this.gameObject.transform.position, this.gameObject.transform.rotation); // multiply horizSpeed by facing if not using moving launch point newTambourine.GetComponent().AddForce(new Vector2(horizSpeed * facing, vertSpeed), ForceMode2D.Impulse); diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index d2fce03..9241c13 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -3,132 +3,160 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; -public class PlayerBehavior : MonoBehaviour { - +public class PlayerBehavior : MonoBehaviour +{ + [Header("Physics:")] - public float moveSpeed; - public float jumpSpeed; - public float airSpeed; private float _hInput; private Rigidbody2D _rb; private int forward = 1; public PlayerInput playerInput; - - public LayerMask groundLayer; - public Vector2 boxSize; - public float maxDistanceFromGround; [Header("Tambourine:")] [SerializeField] private Launch launcher; [HideInInspector] public bool hasTambourine = true; + GameObject tambourine; [Header("Grappling:")] [SerializeField] public Tutorial_GrapplingGun grapplingGun; [SerializeField] public Tutorial_GrapplingRope grapplingRope; private GameObject grappleSurface; - [Header("State Control:")] - private StateController stateController; + [Header("Controllers:")] + [SerializeField] private PlayerMovement playerController; + [SerializeField] private StateController stateController; + + Animator animator; - void Start() { + void Start() + { _rb = GetComponent(); - airSpeed = .5f * moveSpeed; stateController = GameObject.Find("StateController").GetComponent(); + animator = GetComponent(); + GameObject.Find("Main Camera").GetComponent().player = this.gameObject; } - void Update() { - - // jump - // if (Input.GetKeyDown(KeyCode.Space)) { - if (playerInput.actions["Jump"].WasPressedThisFrame() && IsGrounded()) { - _rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse); - } + void Update() + { // throw tambourine // if (Input.GetKeyDown(KeyCode.K)) { - if (playerInput.actions["ThrowTambourine"].WasPressedThisFrame()) { - if (hasTambourine && !grapplingRope.isGrappling) { - launcher.ThrowTambourine(forward); - hasTambourine = false; - } + if (playerInput.actions["ThrowTambourine"].WasPressedThisFrame()) + { + ThrowTambourine(); } // grapple - GameObject tambourine = GameObject.FindGameObjectWithTag("tambourine"); + tambourine = GameObject.FindGameObjectWithTag("tambourine"); // if (Input.GetKeyDown(KeyCode.L)) { - if (playerInput.actions["Grapple"].WasPressedThisFrame()) { - if (tambourine != null) { // grapple to tambourine - if (!grapplingRope.isGrappling && tambourine.GetComponent().pinned) { - grapplingGun.GrappleToTambourine(tambourine); - grapplingRope.isGrappling = true; - } - } else { - if (grappleSurface != null) { - grapplingGun.GrappleToSurface(grappleSurface.transform.position); - grapplingRope.isGrappling = true; - } - } + if (playerInput.actions["Grapple"].WasPressedThisFrame()) + { + AttemptGrapple(); } // if (Input.GetKeyUp(KeyCode.L)) { - if (playerInput.actions["Grapple"].WasReleasedThisFrame()) { - if (tambourine != null && grapplingRope.isGrappling) { + if (playerInput.actions["Grapple"].WasReleasedThisFrame()) + { + LetGoOfGrapple(); + } + + Animate(); + } + + void Animate() { + // start walking + if (playerInput.actions["Move"].WasPressedThisFrame()) { + animator.SetBool("Walking", true); + } + // return to idle animation + if (playerInput.actions["Move"].WasReleasedThisFrame()) { + animator.SetBool("Walking", false); + } + } + + void OnMove(InputValue value) + { + _hInput = value.Get().x; + if (_hInput < 0) + { + if (forward != -1) { // if character hasnt already flipped + FlipRenderer(); + } + forward = -1; + } + else if (_hInput > 0) + { + if (forward != 1) { // if character hasnt already flipped + FlipRenderer(); + } + forward = 1; + } + + } + + void FlipScale() { // DOENST WORK RIGHT + Vector3 currentScale = this.gameObject.transform.localScale; + currentScale.x *= -1; + this.gameObject.transform.localScale = currentScale; + } + + void FlipRenderer() { + GetComponent().flipX = !GetComponent().flipX; + } + + void ThrowTambourine() { + if (hasTambourine && !grapplingRope.isGrappling) + { + launcher.ThrowTambourine(forward); + hasTambourine = false; + } + } + + void AttemptGrapple() { + if (tambourine != null) + { // grapple to tambourine + if (!grapplingRope.isGrappling && tambourine.GetComponent().pinned) + { + grapplingGun.GrappleToTambourine(tambourine); + grapplingRope.isGrappling = true; + } + } + else + { + if (grappleSurface != null) + { + grapplingGun.GrappleToSurface(grappleSurface.transform.position); + grapplingRope.isGrappling = true; + } + } + } + + void LetGoOfGrapple() { + if (tambourine != null && grapplingRope.isGrappling) + { tambourine.GetComponent().DestroySelf(); } grapplingGun.ReleaseGrapple(); - } - // if (Input.GetKey(KeyCode.L)) { - if (playerInput.actions["Grapple"].IsPressed()) { - Debug.DrawRay(transform.position, new Vector2(0.500f * forward, 0.866f), Color.green); - } } - void OnMove(InputValue value) { - _hInput = value.Get().x; - if (_hInput < 0) { - forward = -1; - } else if (_hInput > 0) { - forward = 1; - } - } - - void FixedUpdate() { - if (grapplingRope.isGrappling && _hInput != 0 && !IsGrounded()) { - // print("grappling force"); - _rb.AddForce(new Vector2(_hInput * (airSpeed / 3), 0)); - } else if (_hInput != 0 && !IsGrounded()) { - _rb.AddForce(new Vector2(_hInput * airSpeed, 0)); - } else if (_hInput != 0) { - // print("normal movement"); - _rb.AddForce(new Vector2(_hInput * moveSpeed, 0)); - // _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y); - } - } - - void OnTriggerEnter2D(Collider2D col) { - if (col.tag == "grappleSurface") { + void OnTriggerEnter2D(Collider2D col) + { + if (col.tag == "grappleSurface") + { grappleSurface = col.gameObject; - } else if (col.tag == "instaDeath") { - stateController.ToggleDeathCanvas(); + } + else if (col.tag == "instaDeath") + { + this.stateController.SetDeathCanvasActive(true); Destroy(this.gameObject); } } - void OnTriggerExit2D(Collider2D col) { - if (col.tag == "grappleSurface") { + void OnTriggerExit2D(Collider2D col) + { + if (col.tag == "grappleSurface") + { grappleSurface = null; } } - - bool IsGrounded() { - if (Physics2D.BoxCast(transform.position, boxSize, 0, -transform.up, maxDistanceFromGround, groundLayer)) { - return true; - } - return false; - } - - void OnDrawGizmos() { - Gizmos.color = Color.red; - Gizmos.DrawCube(transform.position-transform.up*maxDistanceFromGround,boxSize); - } -} \ No newline at end of file +} diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 43db83f..5e86666 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -1,31 +1,123 @@ -using System.Collections; -using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; -public class PlayerController : MonoBehaviour +public class PlayerMovement : MonoBehaviour { + private Rigidbody2D rb; - Vector2 movementValue; - [SerializeField] - float speed; + public float maxRunSpeed; + public float runAcceleration; + public float snappiness = 1; + public float jumpSpeed; + [Range(0,1)] public float airSpeedMultiplier; + private bool onGround = false; + private float forward = 1; + + float hangTimeThreshold = 0.1f; + float hangTimeAccel = 0; + float hangTimeSpeed = 0; + + private Vector2 movement = Vector2.zero; + + public LayerMask groundLayer; + public Vector2 boxSize; + public float maxDistanceFromGround; + + [Header("State Control:")] + [SerializeField] private StateController stateController; + + PlayerBehavior playerBehavior; + + void OnValidate() + { + this.runAcceleration = Mathf.Clamp(runAcceleration, 0.1f, this.maxRunSpeed); + } - [SerializeField] - Rigidbody2D rb; - // Start is called before the first frame update void Start() { - + playerBehavior = this.gameObject.GetComponent(); + this.rb = this.GetComponent(); + stateController = GameObject.Find("StateController").GetComponent(); } void OnMove(InputValue value) { - this.movementValue = value.Get() * speed; + this.movement = value.Get(); + //Debug.Log(this.movement); } - // Update is called once per frame - void Update() + void OnJump() { + if (IsGrounded()) { + rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse); + } + } + + void FixedUpdate() { - this.rb.AddForce(new Vector3(this.movementValue.x, 0, this.movementValue.y)); + Run(1); + } + + float AccelerationRate() + { + return this.runAcceleration / this.maxRunSpeed; + } + + private void Run(float lerpAmount) + { + float targetSpeed = this.movement.x * this.maxRunSpeed; + + float speedDiff = targetSpeed - this.rb.velocity.x; + forward = Mathf.Sign(speedDiff); + + float accel = AccelerationRate() * snappiness; + + float accelRate = (Mathf.Abs(targetSpeed) > 0.1) ? accel : -accel; + + float velPower = 1.0f; + + float move = Mathf.Pow(Mathf.Abs(speedDiff) * accelRate, velPower) * forward; + + this.onGround = IsGrounded(); + + float frictionAmount = 0.5f; + + // accelerate + if (onGround && (Mathf.Abs(this.movement.x) > 0.1f)) { // regular acceleration + this.rb.AddForce(move * Vector2.right, ForceMode2D.Force); + } else if (!onGround && (Mathf.Abs(this.movement.x) > 0.1f) && !playerBehavior.grapplingRope.isGrappling) { // while in air + this.rb.AddForce(move * Vector2.right * airSpeedMultiplier, ForceMode2D.Force); + } else if (!playerBehavior.grapplingRope.isGrappling) { // while grappling + this.rb.AddForce(move * Vector2.right * airSpeedMultiplier * airSpeedMultiplier, ForceMode2D.Force); + } + + // decelerate until stopped + if (onGround && Mathf.Abs(this.movement.x) < 0.1f) + { + if (Mathf.Abs(rb.velocity.x) > 0.1f) { + float amount = Mathf.Min( + Mathf.Abs(this.rb.velocity.x), + Mathf.Abs(frictionAmount) + ); + amount *= Mathf.Sign(this.rb.velocity.x); + this.rb.AddForce(-amount * Vector2.right * snappiness, ForceMode2D.Impulse); + } else { + this.rb.velocity = new Vector2(0, rb.velocity.y); + } + } + } + + bool IsGrounded() + { + if (Physics2D.BoxCast(transform.position, boxSize, 0, -transform.up, maxDistanceFromGround, groundLayer)) + { + return true; + } + return false; + } + + void OnDrawGizmos() + { + Gizmos.color = Color.red; + Gizmos.DrawCube(transform.position - transform.up * maxDistanceFromGround, boxSize); } } diff --git a/Assets/Scripts/PlayerData.cs b/Assets/Scripts/PlayerData.cs new file mode 100644 index 0000000..6e777c9 --- /dev/null +++ b/Assets/Scripts/PlayerData.cs @@ -0,0 +1,98 @@ +using UnityEngine; + +[CreateAssetMenu(menuName = "Player Data")] //Create a new playerData object by right clicking in the Project Menu then Create/Player/Player Data and drag onto the player +public class PlayerData : ScriptableObject +{ + [Header("Gravity")] + [HideInInspector] + public float gravityStrength; //Downwards force (gravity) needed for the desired jumpHeight and jumpTimeToApex. + [HideInInspector] + public float gravityScale; //Strength of the player's gravity as a multiplier of gravity (set in ProjectSettings/Physics2D). + //Also the value the player's rigidbody2D.gravityScale is set to. + [Space(5)] + public float fallGravityMult; //Multiplier to the player's gravityScale when falling. + public float maxFallSpeed; //Maximum fall speed (terminal velocity) of the player when falling. + [Space(5)] + public float fastFallGravityMult; //Larger multiplier to the player's gravityScale when they are falling and a downwards input is pressed. + //Seen in games such as Celeste, lets the player fall extra fast if they wish. + public float maxFastFallSpeed; //Maximum fall speed(terminal velocity) of the player when performing a faster fall. + + [Space(20)] + + [Header("Run")] + public float runMaxSpeed; //Target speed we want the player to reach. + public float runAcceleration; //The speed at which our player accelerates to max speed, can be set to runMaxSpeed for instant acceleration down to 0 for none at all + [HideInInspector] + public float runAccelAmount; //The actual force (multiplied with speedDiff) applied to the player. + public float runDecceleration; //The speed at which our player decelerates from their current speed, can be set to runMaxSpeed for instant deceleration down to 0 for none at all + [HideInInspector] + public float runDeccelAmount; //Actual force (multiplied with speedDiff) applied to the player . + [Space(5)] + [Range(0f, 1)] + public float accelInAir; //Multipliers applied to acceleration rate when airborne. + [Range(0f, 1)] + public float deccelInAir; + [Space(5)] + public bool doConserveMomentum = true; + + [Space(20)] + + [Header("Jump")] + public float jumpHeight; //Height of the player's jump + public float jumpTimeToApex; //Time between applying the jump force and reaching the desired jump height. These values also control the player's gravity and jump force. + [HideInInspector] + public float jumpForce; //The actual force applied (upwards) to the player when they jump. + + [Header("Both Jumps")] + public float jumpCutGravityMult; //Multiplier to increase gravity if the player releases thje jump button while still jumping + [Range(0f, 1)] + public float jumpHangGravityMult; //Reduces gravity while close to the apex (desired max height) of the jump + public float jumpHangTimeThreshold; //Speeds (close to 0) where the player will experience extra "jump hang". The player's velocity.y is closest to 0 at the jump's apex (think of the gradient of a parabola or quadratic function) + [Space(0.5f)] + public float jumpHangAccelerationMult; + public float jumpHangMaxSpeedMult; + + [Header("Wall Jump")] + public Vector2 wallJumpForce; //The actual force (this time set by us) applied to the player when wall jumping. + [Space(5)] + [Range(0f, 1f)] + public float wallJumpRunLerp; //Reduces the effect of player's movement while wall jumping. + [Range(0f, 1.5f)] + public float wallJumpTime; //Time after wall jumping the player's movement is slowed for. + public bool doTurnOnWallJump; //Player will rotate to face wall jumping direction + + [Space(20)] + + [Header("Slide")] + public float slideSpeed; + public float slideAccel; + + [Header("Assists")] + [Range(0.01f, 0.5f)] + public float coyoteTime; //Grace period after falling off a platform, where you can still jump + [Range(0.01f, 0.5f)] + public float jumpInputBufferTime; //Grace period after pressing jump where a jump will be automatically performed once the requirements (eg. being grounded) are met. + + + //Unity Callback, called when the inspector updates + private void OnValidate() + { + //Calculate gravity strength using the formula (gravity = 2 * jumpHeight / timeToJumpApex^2) + gravityStrength = -(2 * jumpHeight) / (jumpTimeToApex * jumpTimeToApex); + + //Calculate the rigidbody's gravity scale (ie: gravity strength relative to unity's gravity value, see project settings/Physics2D) + gravityScale = gravityStrength / Physics2D.gravity.y; + + //Calculate are run acceleration & deceleration forces using formula: amount = ((1 / Time.fixedDeltaTime) * acceleration) / runMaxSpeed + runAccelAmount = (50 * runAcceleration) / runMaxSpeed; + runDeccelAmount = (50 * runDecceleration) / runMaxSpeed; + + //Calculate jumpForce using the formula (initialJumpVelocity = gravity * timeToJumpApex) + jumpForce = Mathf.Abs(gravityStrength) * jumpTimeToApex; + + #region Variable Ranges + runAcceleration = Mathf.Clamp(runAcceleration, 0.01f, runMaxSpeed); + runDecceleration = Mathf.Clamp(runDecceleration, 0.01f, runMaxSpeed); + #endregion + } +} diff --git a/Assets/Scripts/PlayerData.cs.meta b/Assets/Scripts/PlayerData.cs.meta new file mode 100644 index 0000000..f0502e0 --- /dev/null +++ b/Assets/Scripts/PlayerData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ddb4766145463c75a48eeb29e77e0d3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ProjectileEnemy.cs b/Assets/Scripts/ProjectileEnemy.cs index 499eef7..02fa4a5 100644 --- a/Assets/Scripts/ProjectileEnemy.cs +++ b/Assets/Scripts/ProjectileEnemy.cs @@ -16,7 +16,7 @@ public class ProjectileEnemy : MonoBehaviour { yield return new WaitForSeconds(3f); GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation); newProjectile.GetComponent().AddRelativeForce(new Vector2(80, 0)); - newProjectile.transform.Rotate(new Vector3(0,0,45)); + newProjectile.transform.Rotate(new Vector3(0,0,-90)); StartCoroutine(Fire()); } } diff --git a/Assets/Scripts/StateController.cs b/Assets/Scripts/StateController.cs index ca551a0..d92154a 100644 --- a/Assets/Scripts/StateController.cs +++ b/Assets/Scripts/StateController.cs @@ -14,11 +14,12 @@ public class StateController : MonoBehaviour { } public void RespawnPlayer() { - ToggleDeathCanvas(); + SetDeathCanvasActive(false); + GameObject.Find("Main Camera").GetComponent().FindPlayer(); Instantiate(player, spawnPoint.transform.position, spawnPoint.transform.rotation); } - public void ToggleDeathCanvas() { - deathCanvas.SetActive(!deathCanvas.activeSelf); + public void SetDeathCanvasActive(bool activeState) { + deathCanvas.SetActive(activeState); } } diff --git a/Assets/Scripts/TambourineBehavior.cs b/Assets/Scripts/TambourineBehavior.cs index 775ae7e..b09854f 100644 --- a/Assets/Scripts/TambourineBehavior.cs +++ b/Assets/Scripts/TambourineBehavior.cs @@ -16,6 +16,7 @@ public class TambourineBehavior : MonoBehaviour { private GameObject player; public bool pinned = false; + public AudioSource tambourineHitSound; void Awake() { @@ -40,9 +41,10 @@ public class TambourineBehavior : MonoBehaviour { // this.gameObject.transform.position = col.transform.position; timeLerped += Time.deltaTime; this.gameObject.transform.position = Vector2.Lerp(this.gameObject.transform.position, collidedObject.transform.position, timeLerped/timeToLerp); - if (this.gameObject.transform.position.x == collidedObject.transform.position.x && this.gameObject.transform.position.y == collidedObject.transform.position.y) { + if (this.gameObject.transform.position.x == collidedObject.transform.position.x && this.gameObject.transform.position.y == collidedObject.transform.position.y && !pinned) { animator.SetBool("pinned", true); pinned = true; + tambourineHitSound.Play(); } else { // print("pinned, but not same position: " + this.gameObject.transform.position + " / " + collidedObject.transform.position); } @@ -54,6 +56,7 @@ public class TambourineBehavior : MonoBehaviour { if (collidedObject.tag == "Enemy") { this.gameObject.GetComponent().enabled = false; collidedObject.GetComponent().pinned = true; + collidedObject.GetComponent().TogglePin(true); } else if (collidedObject.tag == "Projectile") { // print("pinned"); this.gameObject.GetComponent().enabled = false; @@ -78,6 +81,7 @@ public class TambourineBehavior : MonoBehaviour { public void DestroySelf() { if (collidedObject != null && collidedObject.tag == "Enemy") { collidedObject.GetComponent().pinned = false; + collidedObject.GetComponent().TogglePin(false); } else if (collidedObject != null && collidedObject.tag == "Projectile") { collidedObject.GetComponent().Explode(); } diff --git a/Assets/Scripts/Tutorial_GrapplingGun.cs b/Assets/Scripts/Tutorial_GrapplingGun.cs index 48db348..cb2e7ef 100644 --- a/Assets/Scripts/Tutorial_GrapplingGun.cs +++ b/Assets/Scripts/Tutorial_GrapplingGun.cs @@ -25,22 +25,12 @@ public class Tutorial_GrapplingGun : MonoBehaviour { [SerializeField] private bool rotateOverTime = true; [Range(0, 60)][SerializeField] private float rotationSpeed = 4; - [Header("Distance:")] - [SerializeField] private bool hasMaxDistance = false; - [SerializeField] private float maxDistance = 20; - private enum LaunchType { TransformLaunch, PhysicsLaunch } - [Header("Launching:")] - [SerializeField] private bool launchToPoint = true; - [SerializeField] private LaunchType launchType = LaunchType.PhysicsLaunch; - [SerializeField] private float launchSpeed = 1; - [Header("No Launch To Point")] - [SerializeField] private bool autoConfigureDistance = false; [SerializeField] private float targetDistance = 3; [SerializeField] private float targetFrequency = 1; @@ -60,34 +50,17 @@ public class Tutorial_GrapplingGun : MonoBehaviour { } void Update() { - // if (Input.GetKeyDown(KeyCode.Mouse0)) { - // SetGrapplePoint(); - // } else if (Input.GetKey(KeyCode.Mouse0)) { - // if (grappleRope.enabled) { - // RotateGun(grapplePoint, false); - // } else { - // Vector2 mousePos = m_camera.ScreenToWorldPoint(Input.mousePosition); - // RotateGun(mousePos, true); - // } - - // if (launchToPoint && grappleRope.isGrappling) { - // if (launchType == LaunchType.TransformLaunch) { - // Vector2 firePointDistance = firePoint.position - gunHolder.localPosition; - // Vector2 targetPos = grapplePoint - firePointDistance; - // gunHolder.position = Vector2.Lerp(gunHolder.position, targetPos, Time.deltaTime * launchSpeed); - // } - // } - // } else if (Input.GetKeyUp(KeyCode.Mouse0)) { - // ReleaseGrapple(); - // } else { - Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue()); - RotateGun(mousePos, true); - // } + + // Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + // RotateGun(mousePos, true); if (grappleRope.isGrappling && !inDistanceRange && Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) < targetDistance) { - print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance); + // print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance); inDistanceRange = true; } + if (grappleRope.isGrappling) { + RotateGun(grapplePoint, true); + } if (inDistanceRange) { m_distanceJoint2D.enabled = true; } @@ -105,68 +78,22 @@ public class Tutorial_GrapplingGun : MonoBehaviour { } - // void SetGrapplePoint() { - // Vector2 distanceVector = m_camera.ScreenToWorldPoint(Input.mousePosition) - gunPivot.position; - // // print("clicked" + m_camera.ScreenToWorldPoint(Input.mousePosition)); - // // print("distance vector: " + distanceVector); - - // if (Physics2D.Raycast(firePoint.position, distanceVector.normalized)) { - // RaycastHit2D _hit = Physics2D.Raycast(firePoint.position, distanceVector.normalized); - // print(_hit.transform.gameObject.name); - // if (_hit.transform.gameObject.layer == grappleLayerNumber || grappleToAll) { - // if (Vector2.Distance(_hit.point, firePoint.position) <= maxDistance || !hasMaxDistance) { - // // print("gunPivot " + gunPivot.position + ", grappling to: " + _hit.point); - // grapplePoint = _hit.point; - // grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position; - // grappleRope.enabled = true; - // } - // } - // } - // } - public void Grapple() { - print("grapple"); + grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position; + // print("grapple"); m_springJoint2D.autoConfigureDistance = false; m_distanceJoint2D.autoConfigureDistance = false; - if(!launchToPoint && !autoConfigureDistance) { - m_springJoint2D.distance = targetDistance; - print("Sprint Joint Distance:" + m_springJoint2D.distance); - m_springJoint2D.frequency = targetFrequency; - } - if (!launchToPoint) { - if (autoConfigureDistance) { - m_springJoint2D.connectedAnchor = grapplePoint; - m_springJoint2D.enabled = true; - // print("Spring Joint Enabled"); - print("Sprint Joint Distance:" + m_springJoint2D.distance); + m_springJoint2D.connectedAnchor = grapplePoint; + m_springJoint2D.enabled = true; + // print("Spring Joint Enabled"); + // print("Sprint Joint Distance:" + m_springJoint2D.distance); - m_distanceJoint2D.connectedAnchor = grapplePoint; - } - } else { - switch (launchType) { - case LaunchType.PhysicsLaunch: - m_springJoint2D.connectedAnchor = grapplePoint; - m_distanceJoint2D.connectedAnchor = grapplePoint; - - Vector2 distanceVector = firePoint.position - gunHolder.position; - - m_springJoint2D.distance = distanceVector.magnitude; - m_springJoint2D.frequency = launchSpeed; - m_springJoint2D.enabled = true; - - // m_distanceJoint2D.maxDistanceOnly = false; - m_distanceJoint2D.distance = targetDistance + .5f; - break; - case LaunchType.TransformLaunch: - m_rigidBody2D.gravityScale = 0; - m_rigidBody2D.velocity = Vector2.zero; - break; - } - } + m_distanceJoint2D.connectedAnchor = grapplePoint; } public void GrappleToTambourine(GameObject tambourine) { + grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position; grappleRope.enabled = true; grapplePoint = tambourine.transform.position; @@ -184,6 +111,7 @@ public class Tutorial_GrapplingGun : MonoBehaviour { } public void GrappleToSurface(Vector2 surfacePoint) { + grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position; grappleRope.enabled = true; grapplePoint = surfacePoint; @@ -206,14 +134,8 @@ public class Tutorial_GrapplingGun : MonoBehaviour { m_distanceJoint2D.enabled = false; inDistanceRange = false; m_rigidBody2D.gravityScale = 1; + gunPivot.rotation = Quaternion.AngleAxis(90, Vector3.forward); // print("disabled"); } - private void OnDrawGizmosSelected() { - if (firePoint != null && hasMaxDistance) { - Gizmos.color = Color.green; - Gizmos.DrawWireSphere(firePoint.position, maxDistance); - } - } - } diff --git a/Assets/Scripts/Tutorial_GrapplingRope.cs b/Assets/Scripts/Tutorial_GrapplingRope.cs index 8d95d35..6db74cd 100644 --- a/Assets/Scripts/Tutorial_GrapplingRope.cs +++ b/Assets/Scripts/Tutorial_GrapplingRope.cs @@ -25,6 +25,10 @@ public class Tutorial_GrapplingRope : MonoBehaviour { [HideInInspector] public bool isGrappling = true; bool straightLine = false; + + [Header("Spider")] + bool hasPlayedThwip = false; + [SerializeField] GameObject sirJacques; private void OnEnable() { @@ -37,15 +41,19 @@ public class Tutorial_GrapplingRope : MonoBehaviour { LinePointsToFirePoint(); m_lineRenderer.enabled = true; + sirJacques.SetActive(true); } private void OnDisable() { // print("on disabled called"); m_lineRenderer.enabled = false; isGrappling = false; + hasPlayedThwip = false; + sirJacques.SetActive(false); } private void LinePointsToFirePoint() { + sirJacques.transform.position = grapplingGun.firePoint.position; for (int i = 0; i < precision; i++) { m_lineRenderer.SetPosition(i, grapplingGun.firePoint.position); } @@ -53,6 +61,10 @@ public class Tutorial_GrapplingRope : MonoBehaviour { void Update() { moveTime += Time.deltaTime; + if (!hasPlayedThwip) { + this.gameObject.GetComponent().Play(); + hasPlayedThwip = true; + } DrawRope(); } @@ -60,10 +72,11 @@ public class Tutorial_GrapplingRope : MonoBehaviour { // print("drawing"); // print("isGrappling: " + isGrappling); if (!straightLine) { - float roundedLinePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f; - float roundedGrapplePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f; - print(roundedLinePos + " / " + roundedGrapplePos); - if (roundedLinePos == roundedGrapplePos) { + // float roundedLinePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 100.0f) * .01f; + // float roundedGrapplePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 100.0f) * .01f; + // // print(roundedLinePos + " / " + roundedGrapplePos); + // if (roundedLinePos == roundedGrapplePos) { + if (m_lineRenderer.GetPosition(precision - 1).x == grapplingGun.grapplePoint.x) { straightLine = true; } else { DrawRopeWaves(); @@ -87,17 +100,20 @@ public class Tutorial_GrapplingRope : MonoBehaviour { } void DrawRopeWaves() { + // print(moveTime); for (int i = 0; i < precision; i++) { float delta = (float)i / ((float)precision - 1f); Vector2 offset = Vector2.Perpendicular(grapplingGun.grappleDistanceVector).normalized * ropeAnimationCurve.Evaluate(delta) * waveSize; Vector2 targetPosition = Vector2.Lerp(grapplingGun.firePoint.position, grapplingGun.grapplePoint, delta) + offset; Vector2 currentPosition = Vector2.Lerp(grapplingGun.firePoint.position, targetPosition, ropeProgressionCurve.Evaluate(moveTime) * ropeProgressionSpeed); + sirJacques.transform.position = currentPosition; m_lineRenderer.SetPosition(i, currentPosition); } } void DrawRopeNoWaves() { + sirJacques.transform.position = grapplingGun.grapplePoint; m_lineRenderer.SetPosition(0, grapplingGun.firePoint.position); m_lineRenderer.SetPosition(1, grapplingGun.grapplePoint); } diff --git a/Assets/Sprites/Backgrounds/grey_L1.png.meta b/Assets/Sprites/Backgrounds/grey_L1.png.meta index 190f0ee..7bd7ffd 100644 --- a/Assets/Sprites/Backgrounds/grey_L1.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L1.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Backgrounds/grey_L2.png.meta b/Assets/Sprites/Backgrounds/grey_L2.png.meta index d63a9a4..78273fe 100644 --- a/Assets/Sprites/Backgrounds/grey_L2.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L2.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Backgrounds/grey_L3.png.meta b/Assets/Sprites/Backgrounds/grey_L3.png.meta index 18a922d..9b91eac 100644 --- a/Assets/Sprites/Backgrounds/grey_L3.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L3.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Backgrounds/grey_L4.png.meta b/Assets/Sprites/Backgrounds/grey_L4.png.meta index ec05f05..4299def 100644 --- a/Assets/Sprites/Backgrounds/grey_L4.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L4.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - 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filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Items/trumpet.png.meta b/Assets/Sprites/Items/trumpet.png.meta index 6c522e9..2706e44 100644 --- a/Assets/Sprites/Items/trumpet.png.meta +++ b/Assets/Sprites/Items/trumpet.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Tilesets/Cave0/Cave0.prefab b/Assets/Sprites/Tilesets/Cave0/Cave0.prefab index 20024a0..451f7c1 100644 --- a/Assets/Sprites/Tilesets/Cave0/Cave0.prefab +++ b/Assets/Sprites/Tilesets/Cave0/Cave0.prefab @@ -476,7 +476,7 @@ Tilemap: m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 2147483649 - first: {x: 2, y: -7, z: 0} second: serializedVersion: 2 @@ -1679,7 +1679,7 @@ TilemapRenderer: m_Mode: 0 m_DetectChunkCullingBounds: 0 m_MaskInteraction: 0 ---- !u!114 &541010514327157900 +--- !u!114 &7222719822761566809 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_63.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_63.asset index 399ef32..89e3fd4 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_63.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_63.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_64.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_64.asset index f1ea85d..6c9db8a 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_64.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_64.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_65.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_65.asset index 540eb2d..bdd68e7 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_65.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_65.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_68.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_68.asset index 02ddc9c..f9a7220 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_68.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_68.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_96.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_96.asset index 359413b..816e6d3 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_96.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_96.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_97.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_97.asset index 914b691..eb5febb 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_97.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_97.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_98.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_98.asset index 85c1a1a..bc8de07 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_98.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_98.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_99.asset b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_99.asset index a94306e..b971700 100644 --- a/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_99.asset +++ b/Assets/Sprites/Tilesets/Cave0/tile_cave_platform_99.asset @@ -33,4 +33,4 @@ MonoBehaviour: e33: 1 m_InstancedGameObject: {fileID: 0} m_Flags: 1 - m_ColliderType: 1 + m_ColliderType: 0 diff --git a/Assets/Sprites/Tilesets/tile_cave_platform.gif.meta b/Assets/Sprites/Tilesets/tile_cave_platform.gif.meta index 8f054ba..d3b0820 100644 --- a/Assets/Sprites/Tilesets/tile_cave_platform.gif.meta +++ b/Assets/Sprites/Tilesets/tile_cave_platform.gif.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 @@ -2364,113 +2364,113 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: - tile_cave_platform_48: 860358998 - tile_cave_platform_42: 1678161876 - tile_cave_platform_52: -101254409 - tile_cave_platform_22: -1347213101 - tile_cave_platform_28: 555492011 - tile_cave_platform_4: 816183649 - tile_cave_platform_70: -622248163 - tile_cave_platform_99: 1725201896 - tile_cave_platform_12: -1749207181 - tile_cave_platform_3: -1869149979 - tile_cave_platform_23: 1444723485 - tile_cave_platform_37: 891890011 - tile_cave_platform_83: 437206413 - tile_cave_platform_56: 990158993 - tile_cave_platform_82: -748917288 - tile_cave_platform_101: 30499823 - tile_cave_platform_81: 1501013548 - tile_cave_platform_45: -1828034864 - tile_cave_platform_18: 1982126232 - tile_cave_platform_25: -610258227 - tile_cave_platform_74: 208169506 + tile_cave_platform_0: 187170972 + tile_cave_platform_1: -1566370012 tile_cave_platform_10: 1378621459 - tile_cave_platform_55: 1128775583 + tile_cave_platform_100: 186572125 + tile_cave_platform_101: 30499823 + tile_cave_platform_102: 157912657 + tile_cave_platform_103: -240375783 + tile_cave_platform_104: 418300172 + tile_cave_platform_105: 284850178 + tile_cave_platform_106: 2054305501 + tile_cave_platform_11: -2102710647 + tile_cave_platform_12: -1749207181 + tile_cave_platform_13: 858304779 + tile_cave_platform_14: 948235904 tile_cave_platform_15: 828061470 tile_cave_platform_16: -1419052898 - 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Projectile - tambourine - instaDeath + - SirJacques + - YZone layers: - Default - TransparentFX