improved tambourine behavior
also worked a bit on level balancing, adding background details
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							@@ -1000,10 +1000,6 @@ PrefabInstance:
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      propertyPath: m_Name
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      value: DebugCanvas
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      objectReference: {fileID: 0}
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    - target: {fileID: 5492200001176623974, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
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      propertyPath: m_TagString
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      value: Untagged
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      objectReference: {fileID: 0}
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    m_RemovedComponents: []
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    m_RemovedGameObjects: []
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    m_AddedGameObjects: []
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