improved tambourine behavior
also worked a bit on level balancing, adding background details
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@@ -667,7 +667,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 300, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6246326073037474307
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CanvasRenderer:
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@@ -825,7 +825,7 @@ GameObject:
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- component: {fileID: 2527389465697474493}
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m_Layer: 5
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m_Name: DebugCanvas
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m_TagString: DebugCanvas
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -844,7 +844,7 @@ RectTransform:
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m_Children:
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- {fileID: 7749526488533549851}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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