improved tambourine behavior

also worked a bit on level balancing, adding background details
This commit is contained in:
Sam
2023-05-01 01:15:21 -07:00
parent 46f7cfe07e
commit d3893d3f0e
7 changed files with 3221 additions and 4317 deletions

View File

@@ -667,7 +667,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 160, y: 30}
m_SizeDelta: {x: 300, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6246326073037474307
CanvasRenderer:
@@ -825,7 +825,7 @@ GameObject:
- component: {fileID: 2527389465697474493}
m_Layer: 5
m_Name: DebugCanvas
m_TagString: DebugCanvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -844,7 +844,7 @@ RectTransform:
m_Children:
- {fileID: 7749526488533549851}
m_Father: {fileID: 0}
m_RootOrder: 0
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}