improved tambourine behavior
also worked a bit on level balancing, adding background details
This commit is contained in:
		@@ -45,7 +45,7 @@ GameObject:
 | 
			
		||||
  - component: {fileID: 1214578695954916569}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: CaveOctopus
 | 
			
		||||
  m_TagString: Enemy
 | 
			
		||||
  m_TagString: ProjectileEnemy
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
 
 | 
			
		||||
@@ -667,7 +667,7 @@ RectTransform:
 | 
			
		||||
  m_AnchorMin: {x: 0.5, y: 0.5}
 | 
			
		||||
  m_AnchorMax: {x: 0.5, y: 0.5}
 | 
			
		||||
  m_AnchoredPosition: {x: 0, y: 0}
 | 
			
		||||
  m_SizeDelta: {x: 160, y: 30}
 | 
			
		||||
  m_SizeDelta: {x: 300, y: 30}
 | 
			
		||||
  m_Pivot: {x: 0.5, y: 0.5}
 | 
			
		||||
--- !u!222 &6246326073037474307
 | 
			
		||||
CanvasRenderer:
 | 
			
		||||
@@ -825,7 +825,7 @@ GameObject:
 | 
			
		||||
  - component: {fileID: 2527389465697474493}
 | 
			
		||||
  m_Layer: 5
 | 
			
		||||
  m_Name: DebugCanvas
 | 
			
		||||
  m_TagString: DebugCanvas
 | 
			
		||||
  m_TagString: Untagged
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
@@ -844,7 +844,7 @@ RectTransform:
 | 
			
		||||
  m_Children:
 | 
			
		||||
  - {fileID: 7749526488533549851}
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_RootOrder: 0
 | 
			
		||||
  m_RootOrder: 4
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
  m_AnchorMin: {x: 0, y: 0}
 | 
			
		||||
  m_AnchorMax: {x: 0, y: 0}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user