update dash implementation

This commit is contained in:
allylikesfrogs
2023-05-04 17:11:09 -07:00
parent 368fbcb634
commit ce71c20acb
3 changed files with 14 additions and 13 deletions

View File

@@ -310,10 +310,10 @@ public class PlayerMovement : MonoBehaviour
//Caps maximum fall speed, so when falling over large distances we don't accelerate to insanely high speeds
RB.velocity = new Vector2(RB.velocity.x, Mathf.Max(RB.velocity.y, -Data.maxFallSpeed));
}
/*else if (playerBehavior.isInWater)
else if (playerBehavior.isInWater)
{
SetGravityScale(0);
}*/
}
else
{
//Default gravity if standing on a platform or moving upwards