created new demo scene switcher
this is just an overhaul of the debug scene switcher -- no longer breaks if you leave the main menu! a win for the girlies
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m_SubmitAction: {fileID: 392368643174621059, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_CancelAction: {fileID: 7727032971491509709, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_LeftClickAction: {fileID: 3001919216989983466, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_MiddleClickAction: {fileID: -2185481485913320682, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_RightClickAction: {fileID: -4090225696740746782, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_ScrollWheelAction: {fileID: 6240969308177333660, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_TrackedDevicePositionAction: {fileID: 6564999863303420839, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_TrackedDeviceOrientationAction: {fileID: 7970375526676320489, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3}
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m_DeselectOnBackgroundClick: 1
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m_PointerBehavior: 0
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m_CursorLockBehavior: 0
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--- !u!114 &1911196319
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1911196317}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_FirstSelected: {fileID: 0}
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m_sendNavigationEvents: 1
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m_DragThreshold: 10
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--- !u!4 &1911196320
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1911196317}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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7
Assets/Scenes/TransitionToCymbal.unity.meta
Normal file
7
Assets/Scenes/TransitionToCymbal.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 6163f370a51914cdab3e55cec7b0c97e
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
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userData:
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
@ -6,6 +6,8 @@ using TMPro;
|
|||||||
|
|
||||||
public class DebugSceneSwitcher : MonoBehaviour
|
public class DebugSceneSwitcher : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public bool showDropdown;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
// Keep the object around when we switch scenes
|
// Keep the object around when we switch scenes
|
||||||
@ -16,16 +18,20 @@ public class DebugSceneSwitcher : MonoBehaviour
|
|||||||
void CreateDropdownOptions()
|
void CreateDropdownOptions()
|
||||||
{
|
{
|
||||||
TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
|
TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
|
||||||
if (sceneDropdown.options.Count == 0)
|
if (showDropdown) {
|
||||||
{
|
if (sceneDropdown.options.Count == 0)
|
||||||
List<string> sceneNames = new List<string>();
|
|
||||||
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
|
||||||
{
|
{
|
||||||
string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
|
List<string> sceneNames = new List<string>();
|
||||||
print(newName);
|
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
||||||
sceneNames.Add(newName);
|
{
|
||||||
|
string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
|
||||||
|
print(newName);
|
||||||
|
sceneNames.Add(newName);
|
||||||
|
}
|
||||||
|
sceneDropdown.AddOptions(sceneNames);
|
||||||
}
|
}
|
||||||
sceneDropdown.AddOptions(sceneNames);
|
} else {
|
||||||
|
sceneDropdown.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -35,4 +41,9 @@ public class DebugSceneSwitcher : MonoBehaviour
|
|||||||
SceneController.Instance.LoadChosenScene(index);
|
SceneController.Instance.LoadChosenScene(index);
|
||||||
this.gameObject.SetActive(false);
|
this.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ChangeSceneByName(string name) {
|
||||||
|
SceneController.Instance.LoadSceneByName(name);
|
||||||
|
this.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -50,4 +50,8 @@ public class SceneController : MonoBehaviour
|
|||||||
SceneManager.LoadScene(index);
|
SceneManager.LoadScene(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LoadSceneByName(string name) {
|
||||||
|
SceneManager.LoadScene(name);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -49,7 +49,9 @@ public class StateController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
if (this.inDebugMode)
|
if (this.inDebugMode)
|
||||||
{
|
{
|
||||||
debugCanvas = GameObject.Find("DebugCanvas");
|
debugCanvas = GameObject.Find("DebugCanvas");
|
||||||
|
@ -49,7 +49,7 @@ TextureImporter:
|
|||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 32
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 3, y: 4, z: 3, w: 3}
|
spriteBorder: {x: 3, y: 8, z: 3, w: 7}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
|
@ -32,6 +32,9 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/ClarinetScene.unity
|
path: Assets/Scenes/ClarinetScene.unity
|
||||||
guid: 92afc354c694b744eaf9279e7a8d5c29
|
guid: 92afc354c694b744eaf9279e7a8d5c29
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/TransitionToCymbal.unity
|
||||||
|
guid: 6163f370a51914cdab3e55cec7b0c97e
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/MushroomForest.unity
|
path: Assets/Scenes/MushroomForest.unity
|
||||||
guid: 90db41d80d66232b2b12ed7ee3e19718
|
guid: 90db41d80d66232b2b12ed7ee3e19718
|
||||||
|
Loading…
Reference in New Issue
Block a user