created new demo scene switcher
this is just an overhaul of the debug scene switcher -- no longer breaks if you leave the main menu! a win for the girlies
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@@ -6,6 +6,8 @@ using TMPro;
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public class DebugSceneSwitcher : MonoBehaviour
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{
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public bool showDropdown;
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void Awake()
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{
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// Keep the object around when we switch scenes
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@@ -16,16 +18,20 @@ public class DebugSceneSwitcher : MonoBehaviour
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void CreateDropdownOptions()
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{
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TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
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if (sceneDropdown.options.Count == 0)
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{
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List<string> sceneNames = new List<string>();
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for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
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if (showDropdown) {
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if (sceneDropdown.options.Count == 0)
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{
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string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
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print(newName);
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sceneNames.Add(newName);
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List<string> sceneNames = new List<string>();
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for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
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{
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string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
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print(newName);
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sceneNames.Add(newName);
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}
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sceneDropdown.AddOptions(sceneNames);
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}
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sceneDropdown.AddOptions(sceneNames);
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} else {
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sceneDropdown.gameObject.SetActive(false);
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}
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}
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@@ -35,4 +41,9 @@ public class DebugSceneSwitcher : MonoBehaviour
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SceneController.Instance.LoadChosenScene(index);
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this.gameObject.SetActive(false);
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}
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public void ChangeSceneByName(string name) {
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SceneController.Instance.LoadSceneByName(name);
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this.gameObject.SetActive(false);
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}
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}
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