bugfixed tambourine and player death
death still needs work!
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@@ -102,6 +102,7 @@ public class StateController : MonoBehaviour {
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}
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public void RespawnPlayer() {
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Destroy(GameObject.FindGameObjectWithTag("Player"));
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SetDeathCanvasActive(false);
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GameObject.Find("Main Camera").GetComponent<CameraMovement>().FindPlayer();
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RespawnEnemies();
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