bugfixed tambourine and player death

death still needs work!
This commit is contained in:
Sam
2023-04-30 14:16:29 -07:00
parent 9f36564e67
commit c51af3ce92
6 changed files with 27 additions and 22 deletions

View File

@@ -182,7 +182,7 @@ public class PlayerBehavior : MonoBehaviour
}
void OnCollisionEnter2D(Collision2D collision) {
if (collision.gameObject.tag == "Enemy") {
if (collision.gameObject.tag == "Enemy" || collision.gameObject.tag == "ProjectileEnemy") {
if (collision.transform.position.y < transform.position.y) {
_rb.AddForce(Vector2.up * 8, ForceMode2D.Impulse);
collision.gameObject.GetComponent<EnemyPatrol>().DefeatEnemy();
@@ -210,8 +210,5 @@ public class PlayerBehavior : MonoBehaviour
foreach (GameObject tambourine in currentTambourines) {
tambourine.GetComponent<TambourineBehavior>().DestroySelf();
}
yield return new WaitForSeconds(2f);
Destroy(this.gameObject);
}
}