bugfixed tambourine and player death
death still needs work!
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@@ -182,7 +182,7 @@ public class PlayerBehavior : MonoBehaviour
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}
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void OnCollisionEnter2D(Collision2D collision) {
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if (collision.gameObject.tag == "Enemy") {
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if (collision.gameObject.tag == "Enemy" || collision.gameObject.tag == "ProjectileEnemy") {
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if (collision.transform.position.y < transform.position.y) {
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_rb.AddForce(Vector2.up * 8, ForceMode2D.Impulse);
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collision.gameObject.GetComponent<EnemyPatrol>().DefeatEnemy();
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@@ -210,8 +210,5 @@ public class PlayerBehavior : MonoBehaviour
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foreach (GameObject tambourine in currentTambourines) {
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tambourine.GetComponent<TambourineBehavior>().DestroySelf();
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}
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yield return new WaitForSeconds(2f);
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Destroy(this.gameObject);
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}
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}
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