fix: Updated instructions and documented the Unity version
This commit is contained in:
		
							
								
								
									
										16
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								README.md
									
									
									
									
									
								
							@@ -2,18 +2,4 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
## Requirements
 | 
					## Requirements
 | 
				
			||||||
 | 
					
 | 
				
			||||||
1. [aseprite](https://www.aseprite.org/)
 | 
					* [Unity (2022.2.15f1](https://unity.com/download)
 | 
				
			||||||
2. python (To automatically compile the assets)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## First Time Setup
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
The assets for the game are stored separately to the code. To retrieve the assets for the first time, run:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
1. `git submodule init`
 | 
					 | 
				
			||||||
2. `git submodule update --init --recursive --remote`
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
From there, only the second command has to be run in order to update the assets
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Compiling the Assets
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
`python compile_assets.py`
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user